Any news on this issue? I'm getting this too and it is in fact related
to motion blur. As soon as motion blur is disabled the problem goes
away... I don't think the prediction errors with m_vecNetworkOrigin have
anything to do with this. Also tested this in TF2 but it doesn't seem to
happen there.

Garry Newman wrote:

I think the stuttering only happens in listen servers when you're the
host and is just the motion blur stuttering. I'm pretty sure it
happens in TF2 too.

garry

On Tue, Feb 5, 2008 at 7:18 PM, Joel R. <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
I still haven't figured this out, it seems to happen on Scratch Mod and
Multiplayer Mod.  When I use cl_pdump 1 to show my data it says that
m_vecNetworkOrigin is always out of sync with the server (shows in red) when
I move.  I tried upping the prediction tolerance to 100.0f and it still was
incorrect.

I'm able to debug fine so it is loading the correct DLLs, but I don't
understand how no one else has this problem or notices it.

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to