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I am trying to figure out how to change a weapon's worldmodel independantly
of the weapon_xxx.txt file in /scripts/.  I have a base weapon class,
CWeaponBaseMelee, which inherits from CBaseHLBludgeonWeapon. I have tried
overriding the GetWorldModel function with no success, and I'm not sure how
else I can do it.

Anyone got any suggestions?
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