-- [ Picked text/plain from multipart/alternative ] I am trying to figure out how to change a weapon's worldmodel independantly of the weapon_xxx.txt file in /scripts/. I have a base weapon class, CWeaponBaseMelee, which inherits from CBaseHLBludgeonWeapon. I have tried overriding the GetWorldModel function with no success, and I'm not sure how else I can do it.
Anyone got any suggestions? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

