-- [ Picked text/plain from multipart/alternative ] Take a look in CBaseCombatWeapon and _shared, which is where the model is precached and assigned.
On Wed, Mar 12, 2008 at 7:30 AM, Jamie Femia <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I am trying to figure out how to change a weapon's worldmodel > independantly > of the weapon_xxx.txt file in /scripts/. I have a base weapon class, > CWeaponBaseMelee, which inherits from CBaseHLBludgeonWeapon. I have tried > overriding the GetWorldModel function with no success, and I'm not sure > how > else I can do it. > > Anyone got any suggestions? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

