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Take a look in CBaseCombatWeapon and _shared, which is where the model is
precached and assigned.

On Wed, Mar 12, 2008 at 7:30 AM, Jamie Femia <[EMAIL PROTECTED]> wrote:

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> [ Picked text/plain from multipart/alternative ]
> I am trying to figure out how to change a weapon's worldmodel
> independantly
> of the weapon_xxx.txt file in /scripts/.  I have a base weapon class,
> CWeaponBaseMelee, which inherits from CBaseHLBludgeonWeapon. I have tried
> overriding the GetWorldModel function with no success, and I'm not sure
> how
> else I can do it.
>
> Anyone got any suggestions?
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>
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~Ryan
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