sdk base = hl2mp without hl2dm gcf

On Fri, Mar 21, 2008 at 9:26 AM, Richard Slaughter
<[EMAIL PROTECTED]> wrote:
> Hi List,
>
>  I'm not sure if this is the correct list for the question (may be better
>  suited to HLDS list), so apologies before hand if it's not...
>
>  My mod is based on the Source SDK Base and has APPID=215 in  Gameinfo.txt
>
>  We've had a dedicated server up and running for a while and it's been
>  running fine, when joining the game it said "Starting <modName>" and all
>  was fine.
>
>  Now that server has had to be reinstalled, and after the reinstall, it
>  now seems to think that we are based on HL2DM, when launching the game
>  it says "Starting HL2DM" and when ingame players status says "Playing
>  HL2DM". There's also a log of crashing going on which there wasn't
>  before, and crashdumps end up in the HL2DM directory, whereas before
>  they went to the Source SDK Base directory.
>
>  To install the dedicated server I used the command (on a windows box):
>  HldsUpdateTool -command update -game hl2dm -dir .
>
>  I assume thats the correct way to install, as there doesn't apprear to
>  be an option for the SDK Base.
>
>  What am I doing wrong?!
>  Thanks!
>
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