sdk base = hl2mp without hl2dm gcf On Fri, Mar 21, 2008 at 9:26 AM, Richard Slaughter <[EMAIL PROTECTED]> wrote: > Hi List, > > I'm not sure if this is the correct list for the question (may be better > suited to HLDS list), so apologies before hand if it's not... > > My mod is based on the Source SDK Base and has APPID=215 in Gameinfo.txt > > We've had a dedicated server up and running for a while and it's been > running fine, when joining the game it said "Starting <modName>" and all > was fine. > > Now that server has had to be reinstalled, and after the reinstall, it > now seems to think that we are based on HL2DM, when launching the game > it says "Starting HL2DM" and when ingame players status says "Playing > HL2DM". There's also a log of crashing going on which there wasn't > before, and crashdumps end up in the HL2DM directory, whereas before > they went to the Source SDK Base directory. > > To install the dedicated server I used the command (on a windows box): > HldsUpdateTool -command update -game hl2dm -dir . > > I assume thats the correct way to install, as there doesn't apprear to > be an option for the SDK Base. > > What am I doing wrong?! > Thanks! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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