So the engine version isn't different at all?

Any ideas why launching the game says "Starting HL2DM" as opposed to 
"Starting <mod name>"?
Thanks

Nick wrote:
> sdk base = hl2mp without hl2dm gcf
>
> On Fri, Mar 21, 2008 at 9:26 AM, Richard Slaughter
> <[EMAIL PROTECTED]> wrote:
>   
>> Hi List,
>>
>>  I'm not sure if this is the correct list for the question (may be better
>>  suited to HLDS list), so apologies before hand if it's not...
>>
>>  My mod is based on the Source SDK Base and has APPID=215 in  Gameinfo.txt
>>
>>  We've had a dedicated server up and running for a while and it's been
>>  running fine, when joining the game it said "Starting <modName>" and all
>>  was fine.
>>
>>  Now that server has had to be reinstalled, and after the reinstall, it
>>  now seems to think that we are based on HL2DM, when launching the game
>>  it says "Starting HL2DM" and when ingame players status says "Playing
>>  HL2DM". There's also a log of crashing going on which there wasn't
>>  before, and crashdumps end up in the HL2DM directory, whereas before
>>  they went to the Source SDK Base directory.
>>
>>  To install the dedicated server I used the command (on a windows box):
>>  HldsUpdateTool -command update -game hl2dm -dir .
>>
>>  I assume thats the correct way to install, as there doesn't apprear to
>>  be an option for the SDK Base.
>>
>>  What am I doing wrong?!
>>  Thanks!
>>
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>>
>>     
>
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