So the engine version isn't different at all? Any ideas why launching the game says "Starting HL2DM" as opposed to "Starting <mod name>"? Thanks
Nick wrote: > sdk base = hl2mp without hl2dm gcf > > On Fri, Mar 21, 2008 at 9:26 AM, Richard Slaughter > <[EMAIL PROTECTED]> wrote: > >> Hi List, >> >> I'm not sure if this is the correct list for the question (may be better >> suited to HLDS list), so apologies before hand if it's not... >> >> My mod is based on the Source SDK Base and has APPID=215 in Gameinfo.txt >> >> We've had a dedicated server up and running for a while and it's been >> running fine, when joining the game it said "Starting <modName>" and all >> was fine. >> >> Now that server has had to be reinstalled, and after the reinstall, it >> now seems to think that we are based on HL2DM, when launching the game >> it says "Starting HL2DM" and when ingame players status says "Playing >> HL2DM". There's also a log of crashing going on which there wasn't >> before, and crashdumps end up in the HL2DM directory, whereas before >> they went to the Source SDK Base directory. >> >> To install the dedicated server I used the command (on a windows box): >> HldsUpdateTool -command update -game hl2dm -dir . >> >> I assume thats the correct way to install, as there doesn't apprear to >> be an option for the SDK Base. >> >> What am I doing wrong?! >> Thanks! >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

