ugh, never mind my bloody max file has become corrupt. I'd have to do 
all 34 all over again, which took me 3 hours last night. and i'm too 
tired atm.

Jake Breen wrote:
> Well I kinda remember Cannonfodder's tutorial and he had it multiple 
> meshes, of the exact same mesh in the same scene and then used morpher 
> and applied the facial expressions to it. Then deleted the heads. But 
> I'm so lost after that.
>
> Ben Mears wrote:
>   
>> Facial setups for custom characters is completely attainable. I worked
>> through the process in XSI and had pretty good results. The steps are
>> outlined in the Valve Wiki here:
>> http://developer.valvesoftware.com/wiki/Character_Setup_Overview#Export_a_.smd_File
>> .
>> The main problem I had was that after the initial Orangebox update my facial
>> flex controllers didn't work anymore so I had to revert back to a previous
>> version of the SDK. Besides that it worked out pretty good and I didn't have
>> too many problems setting it up. It really depends on how much time and
>> effort you put into manipulating the facial verts into the expressions.
>> Also, I was doing this in the pre-Orangebox SDK and from the looks of it the
>> Episode 2 SDK should be way better. It does look like the steps for Max and
>> Maya differ from XSI, for XSI you set up different facial poses on different
>> keyframes and in Max/Maya you create multiple versions of the head with the
>> different facial poses. Hope this helps!
>>
>> On Tue, Mar 25, 2008 at 7:09 AM, Sam Goldwater <[EMAIL PROTECTED]> wrote:
>>
>>   
>>     
>>> Good to know, nice one Jed.
>>>
>>> On Tue, Mar 25, 2008 at 12:13 PM, Jed <[EMAIL PROTECTED]> wrote:
>>>
>>>     
>>>       
>>>> I've rigged a few custom character models with facial animation and
>>>> it's not actually that hard to be honest.
>>>>
>>>> The "quality" comes from how good your morphs are, how many you have
>>>> and rig then. I have a gut feeling Alyx uses more than the default
>>>> shapekey set but all the models I've made use the stock shapekey set.
>>>>
>>>> It's not my greatest work (someone else model + morphs targets) but I
>>>> was asked to rig the Candy model from Dinohunters. Thats a complete
>>>> custom model with the full set of morph shapekeys.
>>>>
>>>> I've done quite a few others and written a few tools to help in the
>>>> process but nothing thats out there yet.
>>>>
>>>> - Jed
>>>>
>>>> On 25/03/2008, Sam Goldwater <[EMAIL PROTECTED]> wrote:
>>>>       
>>>>         
>>>>> Can anyone think of examples of Alyx quality facially rigged custom
>>>>>  characters? Is it attainable only having the citizen model to work
>>>>>         
>>>>>           
>>>> from?
>>>>       
>>>>         
>>>>>  On Tue, Mar 25, 2008 at 9:29 AM, Tom Edwards <
>>>>>         
>>>>>           
>>> [EMAIL PROTECTED]>
>>>     
>>>       
>>>>>  wrote:
>>>>>
>>>>>  > Open the sample citizen model and scrub the animation slider.
>>>>>         
>>>>>           
>>> That's
>>>     
>>>       
>>>> how
>>>>       
>>>>         
>>>>>  > you do it. :-)
>>>>>  >
>>>>>  > Jake Breen wrote:
>>>>>  > > Okay so I was following
>>>>>  > >
>>>>>  >
>>>>>         
>>>>>           
>>> http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set
>>>     
>>>       
>>>>>  > >
>>>>>  > > And thats the only thing I can find about facial flexes. So what
>>>>>         
>>>>>           
>>> do
>>>     
>>>       
>>>> I do
>>>>       
>>>>         
>>>>>  > > next?
>>>>>  > >
>>>>>  >
>>>>>         
>>>>>           
>>> http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg
>>>     
>>>       
>>>>>  > >
>>>>>  > >
>>>>>  > >
>>>>>  > > _______________________________________________
>>>>>  > > To unsubscribe, edit your list preferences, or view the list
>>>>>         
>>>>>           
>>>> archives,
>>>>       
>>>>         
>>>>>  > please visit:
>>>>>  > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>  > >
>>>>>  > >
>>>>>  > >
>>>>>  >
>>>>>  >
>>>>>  > _______________________________________________
>>>>>  > To unsubscribe, edit your list preferences, or view the list
>>>>>         
>>>>>           
>>>> archives,
>>>>       
>>>>         
>>>>>  > please visit:
>>>>>  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>  >
>>>>>  >
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>  ------------------
>>>>>  Sam Goldwater
>>>>>  www.polygonfiction.com
>>>>>  ------------------
>>>>>  _______________________________________________
>>>>>  To unsubscribe, edit your list preferences, or view the list
>>>>>         
>>>>>           
>>> archives,
>>>     
>>>       
>>>> please visit:
>>>>       
>>>>         
>>>>>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>         
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>       
>>>>         
>>> --
>>> ------------------
>>> Sam Goldwater
>>> www.polygonfiction.com
>>> ------------------
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>     
>>>       
>> _______________________________________________
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>> please visit:
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>>
>>
>>   
>>     
>
>
> _______________________________________________
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> visit:
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>
>
>   


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