ugh, never mind my bloody max file has become corrupt. I'd have to do all 34 all over again, which took me 3 hours last night. and i'm too tired atm.
Jake Breen wrote: > Well I kinda remember Cannonfodder's tutorial and he had it multiple > meshes, of the exact same mesh in the same scene and then used morpher > and applied the facial expressions to it. Then deleted the heads. But > I'm so lost after that. > > Ben Mears wrote: > >> Facial setups for custom characters is completely attainable. I worked >> through the process in XSI and had pretty good results. The steps are >> outlined in the Valve Wiki here: >> http://developer.valvesoftware.com/wiki/Character_Setup_Overview#Export_a_.smd_File >> . >> The main problem I had was that after the initial Orangebox update my facial >> flex controllers didn't work anymore so I had to revert back to a previous >> version of the SDK. Besides that it worked out pretty good and I didn't have >> too many problems setting it up. It really depends on how much time and >> effort you put into manipulating the facial verts into the expressions. >> Also, I was doing this in the pre-Orangebox SDK and from the looks of it the >> Episode 2 SDK should be way better. It does look like the steps for Max and >> Maya differ from XSI, for XSI you set up different facial poses on different >> keyframes and in Max/Maya you create multiple versions of the head with the >> different facial poses. Hope this helps! >> >> On Tue, Mar 25, 2008 at 7:09 AM, Sam Goldwater <[EMAIL PROTECTED]> wrote: >> >> >> >>> Good to know, nice one Jed. >>> >>> On Tue, Mar 25, 2008 at 12:13 PM, Jed <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> I've rigged a few custom character models with facial animation and >>>> it's not actually that hard to be honest. >>>> >>>> The "quality" comes from how good your morphs are, how many you have >>>> and rig then. I have a gut feeling Alyx uses more than the default >>>> shapekey set but all the models I've made use the stock shapekey set. >>>> >>>> It's not my greatest work (someone else model + morphs targets) but I >>>> was asked to rig the Candy model from Dinohunters. Thats a complete >>>> custom model with the full set of morph shapekeys. >>>> >>>> I've done quite a few others and written a few tools to help in the >>>> process but nothing thats out there yet. >>>> >>>> - Jed >>>> >>>> On 25/03/2008, Sam Goldwater <[EMAIL PROTECTED]> wrote: >>>> >>>> >>>>> Can anyone think of examples of Alyx quality facially rigged custom >>>>> characters? Is it attainable only having the citizen model to work >>>>> >>>>> >>>> from? >>>> >>>> >>>>> On Tue, Mar 25, 2008 at 9:29 AM, Tom Edwards < >>>>> >>>>> >>> [EMAIL PROTECTED]> >>> >>> >>>>> wrote: >>>>> >>>>> > Open the sample citizen model and scrub the animation slider. >>>>> >>>>> >>> That's >>> >>> >>>> how >>>> >>>> >>>>> > you do it. :-) >>>>> > >>>>> > Jake Breen wrote: >>>>> > > Okay so I was following >>>>> > > >>>>> > >>>>> >>>>> >>> http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set >>> >>> >>>>> > > >>>>> > > And thats the only thing I can find about facial flexes. So what >>>>> >>>>> >>> do >>> >>> >>>> I do >>>> >>>> >>>>> > > next? >>>>> > > >>>>> > >>>>> >>>>> >>> http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg >>> >>> >>>>> > > >>>>> > > >>>>> > > >>>>> > > _______________________________________________ >>>>> > > To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>>> archives, >>>> >>>> >>>>> > please visit: >>>>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> > > >>>>> > > >>>>> > > >>>>> > >>>>> > >>>>> > _______________________________________________ >>>>> > To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>>> archives, >>>> >>>> >>>>> > please visit: >>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> > >>>>> > >>>>> >>>>> >>>>> >>>>> -- >>>>> ------------------ >>>>> Sam Goldwater >>>>> www.polygonfiction.com >>>>> ------------------ >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>> archives, >>> >>> >>>> please visit: >>>> >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> -- >>> ------------------ >>> Sam Goldwater >>> www.polygonfiction.com >>> ------------------ >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders