Generally you shouldn't need to add new stuff to the user command. Depends
what you're trying to send. There are other ways that are better for most
cases, such as actual commands triggered from binds and such.

On Tue, Apr 1, 2008 at 11:30 AM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:

> Just stuff the data in in_main.cpp wheRE usercmd gets copied over. i'm
> on my cell so no code infront of me to tell you the exact function lol
>
> On 4/1/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> > I've worked out that user commands are transmitted with CUserCmd and
> > processed on the server with CPlayerMove, but how to access CUserCmd on
> > the client and pass it values is beyond me. Can anyone advise?
> >
> >
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>
> --
> -omega
>
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