The problem with both of those options is that I can't send the inventory slot to work on with them, and for the same reason neither can I check on the client whether the command should be sent in the first place.
con_command_f is good enough for testing with (so thanks!), but I really need to modify the usercmd. Tony "omega" Sergi wrote: > You could also simply just use an impulse - and add an entry into the > impulse switch statement (or add a custom one that gets checked first, and > then falls through to cbaseplayer) > > And for filtering a command to a specific player - if it's not just a > command through the player, or rules; (ie: CON_COMMAND(blah..) ) > CON_COMMAND_F( useitem, "use an inventory item", 0 ) > { > CModPlayer *pPlayer = ToModPlayer( UTIL_GetCommandClient() ); > if ( pPlayer ) > { > //check args here for what item it is and voila. > } > } > > -Tony > On Tue, Apr 1, 2008 at 3:16 PM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > >> I'm adding a command to use an inventory item. The button won't ever >> need to be held down. >> >> By actual command triggered from a bind, I take it you mean a server >> concommand? How do I filter that to only the command-ing player? >> >> >> Jeremy wrote: >> >>> Generally you shouldn't need to add new stuff to the user command. >>> >> Depends >> >>> what you're trying to send. There are other ways that are better for >>> >> most >> >>> cases, such as actual commands triggered from binds and such. >>> >>> On Tue, Apr 1, 2008 at 11:30 AM, Tony omega Sergi <[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>>> Just stuff the data in in_main.cpp wheRE usercmd gets copied over. i'm >>>> on my cell so no code infront of me to tell you the exact function lol >>>> >>>> On 4/1/08, Tom Edwards <[EMAIL PROTECTED]> wrote: >>>> >>>> >>>>> I've worked out that user commands are transmitted with CUserCmd and >>>>> processed on the server with CPlayerMove, but how to access CUserCmd >>>>> >> on >> >>>>> the client and pass it values is beyond me. Can anyone advise? >>>>> >>>>> >>>>> ________ >>>>> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders