So if I just go ahead and replace it...
KeyValues* kv1 = new KeyValues( "OnSomething", "do", "something" );
pSth->SetCommand( kv1 );
/*...*/
KeyValues* kv2 = new KeyValues( "OnSomethingElse", "do", "somethingElse" );
pSth->SetCommand( kv2 );

the kv1 produces a memory leak?
how to avoid that? (any KeyValues* GetCommand(), or void DeleteCommand()??)

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