You're solution works but it's not actually fixing the "problem".

The issue comes from the fact that Cannonfodders SMD importer gets the
co-ordinates of the UV map a little wrong. What it means is any mesh
that uses a clamped texture gets covered in the repeated edge pixels.

I posted a better explanation with diagrams as a reply to your thread
on Steampowered:

http://forums.steampowered.com/forums/showthread.php?p=7582406#post7582406

- Jed

2008/5/3 Chad Lehman <[EMAIL PROTECTED]>:
>
>  Hey Tobias,
>
>
>  It worked! You just have to:
>
>  1) Open the .vtf file up in VTFEdit
>  2) Uncheck "Clamp S" and "Clamp T"
>  3) Run MDLDecompiler
>  4) Recompile with GUIStudioMDL
>
>  It works :)
>
>  Thank you so much... I've been pulling my hair out for a couple of weeks on 
> this one :D
>
>
>  Chad
>
>
>  > Date: Sat, 3 May 2008 00:22:55 +0200
>  > From: [EMAIL PROTECTED]
>  > To: [email protected]
>  > Subject: Re: [hlcoders] (unwanted) Candy Cane stripes (textures)
>  >
>  > Nah, I'm sure it's T or U -clamp. I'll ask around and get back :)
>  >
>  > /ScarT
>  >
>  >
>  > On 03/05/2008, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
>  > >
>  > > Blind guess: maybe the engine is using the body's UVW map for the face
>  > > as well.
>  > >
>  > > ~~ Ondra
>  > >
>  > > On 03.05.08 0:00 Uhr, Chad Lehman wrote:
>  > > > Hey guys
>  > > >
>  > > >
>  > > >
>  > > > What's going on with this?
>  > > >
>  > > > http://img360.imageshack.us/img360/2664/problemfk7.jpg
>  > > >
>  > > > This was what happened when
>  > > >
>  > > > 1) Decompiling the Group03/Male 09 model (with Cannonfodder's
>  > > MDLDecompiler)
>  > > > 2) Re-compiling using GUIStudioMDL
>  > > >
>  > > > I didn't change the .qc or anything.
>  > > >
>  > > > I've looked for several hours online for solutions to the problem, and
>  > > even for other tools that would decompile .mdl files. No dice.
>  > > >
>  > > > I've actually successfully decompiled certain models, and recompiled
>  > > without any problems... but several others display this sort of problem.
>  > > >
>  > > >
>  > > > Any ideas?
>  > > >
>  > > > Thanks
>  > > >
>  > > >
>  > > > Chad
>  > > >
>  > >
>  > > _______________________________________________
>  > > To unsubscribe, edit your list preferences, or view the list archives,
>  > > please visit:
>  > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  > >
>  > >
>  > _______________________________________________
>  > To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>  >
>
>
>  _________________________________________________________________
>  Back to work after baby-how do you know when you're ready?
>  
> http://lifestyle.msn.com/familyandparenting/articleNW.aspx?cp-documentid=5797498&ocid=T067MSN40A0701A
>  _______________________________________________
>  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to