Thanks Jed, I hope you don't mind if I archive this tutorial. 2008/5/2 Jed <[EMAIL PROTECTED]>:
> You're solution works but it's not actually fixing the "problem". > > The issue comes from the fact that Cannonfodders SMD importer gets the > co-ordinates of the UV map a little wrong. What it means is any mesh > that uses a clamped texture gets covered in the repeated edge pixels. > > I posted a better explanation with diagrams as a reply to your thread > on Steampowered: > > http://forums.steampowered.com/forums/showthread.php?p=7582406#post7582406 > > - Jed > > 2008/5/3 Chad Lehman <[EMAIL PROTECTED]>: > > > > Hey Tobias, > > > > > > It worked! You just have to: > > > > 1) Open the .vtf file up in VTFEdit > > 2) Uncheck "Clamp S" and "Clamp T" > > 3) Run MDLDecompiler > > 4) Recompile with GUIStudioMDL > > > > It works :) > > > > Thank you so much... I've been pulling my hair out for a couple of > weeks on this one :D > > > > > > Chad > > > > > > > Date: Sat, 3 May 2008 00:22:55 +0200 > > > From: [EMAIL PROTECTED] > > > To: [email protected] > > > Subject: Re: [hlcoders] (unwanted) Candy Cane stripes (textures) > > > > > > Nah, I'm sure it's T or U -clamp. I'll ask around and get back :) > > > > > > /ScarT > > > > > > > > > On 03/05/2008, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > > > > > > > > Blind guess: maybe the engine is using the body's UVW map for the > face > > > > as well. > > > > > > > > ~~ Ondra > > > > > > > > On 03.05.08 0:00 Uhr, Chad Lehman wrote: > > > > > Hey guys > > > > > > > > > > > > > > > > > > > > What's going on with this? > > > > > > > > > > http://img360.imageshack.us/img360/2664/problemfk7.jpg > > > > > > > > > > This was what happened when > > > > > > > > > > 1) Decompiling the Group03/Male 09 model (with Cannonfodder's > > > > MDLDecompiler) > > > > > 2) Re-compiling using GUIStudioMDL > > > > > > > > > > I didn't change the .qc or anything. > > > > > > > > > > I've looked for several hours online for solutions to the > problem, and > > > > even for other tools that would decompile .mdl files. No dice. > > > > > > > > > > I've actually successfully decompiled certain models, and > recompiled > > > > without any problems... but several others display this sort of > problem. > > > > > > > > > > > > > > > Any ideas? > > > > > > > > > > Thanks > > > > > > > > > > > > > > > Chad > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _________________________________________________________________ > > Back to work after baby-how do you know when you're ready? > > > http://lifestyle.msn.com/familyandparenting/articleNW.aspx?cp-documentid=5797498&ocid=T067MSN40A0701A > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

