Thanks Jed, I hope you don't mind if I archive this tutorial.

2008/5/2 Jed <[EMAIL PROTECTED]>:

> You're solution works but it's not actually fixing the "problem".
>
> The issue comes from the fact that Cannonfodders SMD importer gets the
> co-ordinates of the UV map a little wrong. What it means is any mesh
> that uses a clamped texture gets covered in the repeated edge pixels.
>
> I posted a better explanation with diagrams as a reply to your thread
> on Steampowered:
>
> http://forums.steampowered.com/forums/showthread.php?p=7582406#post7582406
>
> - Jed
>
> 2008/5/3 Chad Lehman <[EMAIL PROTECTED]>:
> >
> >  Hey Tobias,
> >
> >
> >  It worked! You just have to:
> >
> >  1) Open the .vtf file up in VTFEdit
> >  2) Uncheck "Clamp S" and "Clamp T"
> >  3) Run MDLDecompiler
> >  4) Recompile with GUIStudioMDL
> >
> >  It works :)
> >
> >  Thank you so much... I've been pulling my hair out for a couple of
> weeks on this one :D
> >
> >
> >  Chad
> >
> >
> >  > Date: Sat, 3 May 2008 00:22:55 +0200
> >  > From: [EMAIL PROTECTED]
> >  > To: [email protected]
> >  > Subject: Re: [hlcoders] (unwanted) Candy Cane stripes (textures)
> >  >
> >  > Nah, I'm sure it's T or U -clamp. I'll ask around and get back :)
> >  >
> >  > /ScarT
> >  >
> >  >
> >  > On 03/05/2008, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> >  > >
> >  > > Blind guess: maybe the engine is using the body's UVW map for the
> face
> >  > > as well.
> >  > >
> >  > > ~~ Ondra
> >  > >
> >  > > On 03.05.08 0:00 Uhr, Chad Lehman wrote:
> >  > > > Hey guys
> >  > > >
> >  > > >
> >  > > >
> >  > > > What's going on with this?
> >  > > >
> >  > > > http://img360.imageshack.us/img360/2664/problemfk7.jpg
> >  > > >
> >  > > > This was what happened when
> >  > > >
> >  > > > 1) Decompiling the Group03/Male 09 model (with Cannonfodder's
> >  > > MDLDecompiler)
> >  > > > 2) Re-compiling using GUIStudioMDL
> >  > > >
> >  > > > I didn't change the .qc or anything.
> >  > > >
> >  > > > I've looked for several hours online for solutions to the
> problem, and
> >  > > even for other tools that would decompile .mdl files. No dice.
> >  > > >
> >  > > > I've actually successfully decompiled certain models, and
> recompiled
> >  > > without any problems... but several others display this sort of
> problem.
> >  > > >
> >  > > >
> >  > > > Any ideas?
> >  > > >
> >  > > > Thanks
> >  > > >
> >  > > >
> >  > > > Chad
> >  > > >
> >  > >
> >  > > _______________________________________________
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> archives,
> >  > > please visit:
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> >  > >
> >  > >
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> >  >
> >
> >
> >  _________________________________________________________________
> >  Back to work after baby-how do you know when you're ready?
> >
> http://lifestyle.msn.com/familyandparenting/articleNW.aspx?cp-documentid=5797498&ocid=T067MSN40A0701A
> >  _______________________________________________
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> >
> >
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>


-- 
~Ryan
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