> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know 
> this
> may not be the most appropriate place for this, but all the smart people 
> are
> here   ;D
>
> My problem with the XSI Mod Tool 6 is:  the SMD importer doesn't work 
> right
> when importing vertex weights.  All models have some vertecies assigned to
> wrong bones entirely (example: hand bone has some leg, arm and torso
> vertecies).  I've tried several models, but in this case, let's focus on
> "Police.mdl" being decompiled from HL2.  Also, MilkShape3D and FragMOTION
> import the SMD files just fine.
>
> My question is:  does anyone else notice this?  (I mean, it's hard to miss
> it, when you compile the model again, vertecies go crazy)  Does anyone 
> have
> a workaround to this?  Does anyone know if the XSI Mod Tool 4.2 SMD 
> importer
> work fine?
> Thanks for any help,
>
> -- 
> Devin 'Mr.Hankey' Dawson


It is definitely broken.  See this thread for more info:
http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914

-- Tim Baker 


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