> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know > this > may not be the most appropriate place for this, but all the smart people > are > here ;D > > My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work > right > when importing vertex weights. All models have some vertecies assigned to > wrong bones entirely (example: hand bone has some leg, arm and torso > vertecies). I've tried several models, but in this case, let's focus on > "Police.mdl" being decompiled from HL2. Also, MilkShape3D and FragMOTION > import the SMD files just fine. > > My question is: does anyone else notice this? (I mean, it's hard to miss > it, when you compile the model again, vertecies go crazy) Does anyone > have > a workaround to this? Does anyone know if the XSI Mod Tool 4.2 SMD > importer > work fine? > Thanks for any help, > > -- > Devin 'Mr.Hankey' Dawson
It is definitely broken. See this thread for more info: http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914 -- Tim Baker _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders