Well how much money do you want to remember ? On Fri, May 9, 2008 at 12:13 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > You can get the username they logged in with via some functions in the > client side. > > Cant quite remember how though. > > Christopher Harris wrote: >> You people misunderstand the purpose of this guy's request. >> >> Nobody wants Steam Login. People want to be able to get the Steam Community >> Name such as how TF2 forces you to use Steam Community Name. That friends ID >> things is great for this because Steam Community name == Friends name, so it >> is very relevant... >> >> Chris >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Nick >> Sent: Thursday, May 08, 2008 9:12 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Steam login ingame >> >> I am confused? >> >> On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley <[EMAIL PROTECTED]> wrote: >> >>> Yeah - but with genius's like you guys to spot it (ergo: this very email >>> thread) we cant go wrong! >>> >>> Nice catch - everyone! >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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