isteamuser.h
                    virtual CSteamID GetSteamID() = 0;

But then i delved deeper and thats the steamid, not the username

Oh well



Nick wrote:
> Well how much money do you want to remember ?
>
> On Fri, May 9, 2008 at 12:13 PM, Tom Leighton
> <[EMAIL PROTECTED]> wrote:
>   
>> You can get the username they logged in with via some functions in the
>> client side.
>>
>> Cant quite remember how though.
>>
>> Christopher Harris wrote:
>>     
>>> You people misunderstand the purpose of this guy's request.
>>>
>>> Nobody wants Steam Login. People want to be able to get the Steam Community
>>> Name such as how TF2 forces you to use Steam Community Name. That friends ID
>>> things is great for this because Steam Community name == Friends name, so it
>>> is very relevant...
>>>
>>> Chris
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
>>> Sent: Thursday, May 08, 2008 9:12 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Steam login ingame
>>>
>>> I am confused?
>>>
>>> On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley <[EMAIL PROTECTED]> wrote:
>>>
>>>       
>>>> Yeah - but with genius's like you guys to spot it (ergo: this very email
>>>> thread) we cant go wrong!
>>>>
>>>> Nice catch - everyone!
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>>>
>>>       
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
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>>>
>>>
>>>       
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>>
>>     
>
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>   

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