Hi, So I was wondering how I would go about causing players to take "fall damage" if they get slammed into a wall in midair. I did notice a void CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ). Would it be possible to modify that, or is that completely wrong or is there more to it?
Garrett _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders