So I looked at CPhysicsProp, and it seemed to use VPhysicsCollision.  I tried 
overriding that in
my player class and put a bunch of DevMsg's in there, but it never seemed to 
get called.

--- Tom Edwards <[EMAIL PROTECTED]> wrote:

> Physprops take sideways damage, so I'd start there.
> 
> Garrett wrote:
> > Hi,
> > So I was wondering how I would go about causing players to take "fall 
> > damage" if they get
> slammed into a wall in midair.  I did notice a void
> CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ).  
> Would it be possible
> to modify that, or is that completely wrong or is there more to it?
> >
> > Garrett
> >
> >
> >
> >       
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> >
> >   
> 
> 
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