So I looked at CPhysicsProp, and it seemed to use VPhysicsCollision. I tried overriding that in my player class and put a bunch of DevMsg's in there, but it never seemed to get called.
--- Tom Edwards <[EMAIL PROTECTED]> wrote: > Physprops take sideways damage, so I'd start there. > > Garrett wrote: > > Hi, > > So I was wondering how I would go about causing players to take "fall > > damage" if they get > slammed into a wall in midair. I did notice a void > CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ). > Would it be possible > to modify that, or is that completely wrong or is there more to it? > > > > Garrett > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders