You'll have an annoying time trying to get shaders working in OB. It
involves screwing around with the paths in the Perl scripts and Batch Files,
and half the time the stuff you're doing probably won't even work. HOPEFULLY
it will be coming in the next SDK update, coz alot of us have been waiting
for it

On Tue, Jun 3, 2008 at 4:53 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:

> No word yet I'm afraid. I think a lot of people are waiting for the same
> thing.
>
> On Mon, Jun 2, 2008 at 6:13 PM, Cale Dunlap <[EMAIL PROTECTED]> wrote:
>
> > Hello all.
> > Don't shoot me if this has already been answered, but I couldn't find an
> > answer for it so here it goes:
> >
> > What's the word on a shader SDK for the orange box? Was it part of a
> recent
> > update and I just missed it? Or does one not exist yet? If there isn't
> one
> > available, is there any workaround to creating custom shaders? Or at
> least
> > port any custom shaders from the EP1 engine to the OB engine?
> >
> > Thanks in advance.
> >
> > Cale
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


-- 
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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