You cannot type_cast from player to npc safely, because they differ  
considerably. You should think of other way of doing this, I guess ;)

On Tue, 03 Jun 2008 21:15:40 +0200, Matthew Dryden <[EMAIL PROTECTED]>  
wrote:

> Hey all, I'm not familiar with pointers...wondering if you can give me a
> push in the right direction:
>
>         if ( pKiller->IsNPC() )
>         {
> //            CAI_BaseNPC *pNPC = (CAI_BaseNPC*)pKiller;
>             CAI_BaseNPC *pNPC = dynamic_cast<CHL2MP_Player*>(pKiller);
>             if ( pNPC->LikesMaster() )
>                 pKiller = pNPC->GetMasterPlayer();
>         }
>
> I'm getting these errors:
>
> hl2mp_gamerules.cpp
> ..\shared\hl2mp\hl2mp_gamerules.cpp(452) : error C2440: 'initializing' :
> cannot convert from 'CHL2MP_Player *' to 'CAI_BaseNPC *'
>         Types pointed to are unrelated; conversion requires
> reinterpret_cast, C-style cast or function-style cast
> ..\shared\hl2mp\hl2mp_gamerules.cpp(454) : error C2440: '=' : cannot
> convert from 'CBasePlayer *' to 'CHL2MP_Player *'
>         Cast from base to derived requires dynamic_cast or static_cast
>
> The idea is that if my monster likes me and kills another player or
> monster...it will make the killer the owner of said monster...meaning I
> killed the player.
>
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