But the information I'm trying to pull is actually a player...it's just
the owner of this particular NPC...:S
Emiel Regis wrote:
> You cannot type_cast from player to npc safely, because they differ
> considerably. You should think of other way of doing this, I guess ;)
>
> On Tue, 03 Jun 2008 21:15:40 +0200, Matthew Dryden <[EMAIL PROTECTED]>
> wrote:
>
>
>> Hey all, I'm not familiar with pointers...wondering if you can give me a
>> push in the right direction:
>>
>> if ( pKiller->IsNPC() )
>> {
>> // CAI_BaseNPC *pNPC = (CAI_BaseNPC*)pKiller;
>> CAI_BaseNPC *pNPC = dynamic_cast<CHL2MP_Player*>(pKiller);
>> if ( pNPC->LikesMaster() )
>> pKiller = pNPC->GetMasterPlayer();
>> }
>>
>> I'm getting these errors:
>>
>> hl2mp_gamerules.cpp
>> ..\shared\hl2mp\hl2mp_gamerules.cpp(452) : error C2440: 'initializing' :
>> cannot convert from 'CHL2MP_Player *' to 'CAI_BaseNPC *'
>> Types pointed to are unrelated; conversion requires
>> reinterpret_cast, C-style cast or function-style cast
>> ..\shared\hl2mp\hl2mp_gamerules.cpp(454) : error C2440: '=' : cannot
>> convert from 'CBasePlayer *' to 'CHL2MP_Player *'
>> Cast from base to derived requires dynamic_cast or static_cast
>>
>> The idea is that if my monster likes me and kills another player or
>> monster...it will make the killer the owner of said monster...meaning I
>> killed the player.
>>
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>>
>
>
>
>
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