BTW, you might want to mount that with a - sign in there if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED) return false;
Otherwise running under a debugger in debug mode will crash your mod :P Tim Baker wrote: > I'm using SteamAppID 218 plus this on client and server > > if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED) > return false; > > I actually extracted a few .pcfs to test the particle editor and they > show up there, just not in-game. > > -- Tim Baker > > > >> Are you guys including the .pcf files for these in your mod or are you >> loading them from the GCF? Part of the particle system overhaul involved >> updating the .pcf files, which is part of the reason for the recent >> update of Ep2 and Portal. >> >> If you are using old .pcf files then try refreshing them from the GCFs >> you got them from before. If you are loading particles via the >> filesystem then which GCF's are you mounting to get them. >> >> -Mike >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders