BTW, you might want to mount that with a - sign in there

if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED)
  return false;


Otherwise running under a debugger in debug mode will crash your mod :P


Tim Baker wrote:
> I'm using SteamAppID 218 plus this on client and server
>
> if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED)
>   return false;
>
> I actually extracted a few .pcfs to test the particle editor and they
> show up there, just not in-game.
>
> -- Tim Baker
>
>
>   
>> Are you guys including the .pcf files for these in your mod or are you
>> loading them from the GCF? Part of the particle system overhaul involved
>> updating the .pcf files, which is part of the reason for the recent
>> update of Ep2 and Portal.
>>
>> If you are using old .pcf files then try refreshing them from the GCFs
>> you got them from before. If you are loading particles via the
>> filesystem then which GCF's are you mounting to get them.
>>
>> -Mike
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to