Hi I am having some troubles with the metropolice npc. I have used the patch
from the source wiki in the article "fixing AI in multiplayer" and created
my own schedule for the npc as follows :

DEFINE_SCHEDULE
(
    SCHED_METROPOLICE_TESTWALK,

    "    Tasks"
    "        TASK_SET_ROUTE_SEARCH_TIME        5"    // Spend 5 seconds
trying to build a path if stuck
    "        TASK_GET_PATH_TO_RANDOM_NODE    200"
    "        TASK_WALK_PATH                    0"
    "        TASK_WAIT_FOR_MOVEMENT            0"
    ""
    "    Interrupts"

);

Then I changed the npcs SelectSchedule to just return
SCHED_METROPOLICE_TESTWALK

but whenever the npc sees the player it starts to attack. Could someone
point me in the right direction of the code where the schedule is getting
changed or a way of finding out.

thanks,

Rob
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