Wouldn't you also need the appropriate client/server libraries that match up with the version you recorded the demos in?
On Thu, Sep 18, 2008 at 4:24 PM, Nick <[EMAIL PROTECTED]> wrote: > The only possible solution valve could do for such a thing is a version > system. > > Valve GAME ENGINE demo control interface> > > Demoversion1.dll > Demoversion2.dll > Demoversion3.dll > Demoversion4.dll <newest one is added instead of replacing the old one > > Every saved demo uses specific version ID that enables it to work with > the previous Demoversion1.dll. > > As long as the "<demo control interface>" remains the same, or keeps > the same functionality, it should last as long as the engine does. > > > On Thu, Sep 18, 2008 at 9:28 AM, botman <[EMAIL PROTECTED]> wrote: > > Nick wrote: > >> A new format that won't have this problem? LOLOL > > > > Maybe they're going to store everything in a text file? XML? :) > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders