Proxies operate on variables, I see no reason why the
$basetexture2transform should be any different. What you want should be
possible, yes.

> In a related question, can you have your $basetexture2 scroll? I wish to
> have a basetexture, then a scrolling material overlayed ontop of this. Is
> this possible?
>
> On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer
> <[EMAIL PROTECTED]>wrote:
>
>> try using $bumptransform in stead of $baseTextureTransform as
>> texturescrollvar. That help?
>>
>> -- Maarten
>>
>> > I'd like to know why my texture wont scroll. It refracts beautifully,
>> > but...
>> > well, it looks utterly fake. Can anybody figure out what I've done
>> wrong
>> > here?
>> >
>> > VMT CODE:
>> > "Refract"
>> > {
>> > "$normalmap" "dvlstx/forcefield_normal"
>> > "$surfaceprop" "glass"
>> > "$bluramount" "1"
>> > "$refractamount" ".100"
>> > "$scale" "[1 1]"
>> > "$envmap" "env_cubemap"
>> > "$envmaptint" "[.7 .7 .7]"
>> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a"
>> > "Proxies"
>> > {
>> > "TextureScroll"
>> > {
>> > "texturescrollvar" "$baseTextureTransform"
>> > "texturescrollrate" "0.1"
>> > "texturescrollangle" "30.00"
>> > }
>> > }
>> > }
>> >
>> > I've indented with TAB where needed, (ie, after brackets) but have no
>> idea
>> > what is wrong!! Somebody please help!
>> >
>> > Thanks!
>> > _______________________________________________
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>> >
>> >
>> >
>>
>>
>>
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