Proxies operate on variables, I see no reason why the $basetexture2transform should be any different. What you want should be possible, yes.
> In a related question, can you have your $basetexture2 scroll? I wish to > have a basetexture, then a scrolling material overlayed ontop of this. Is > this possible? > > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer > <[EMAIL PROTECTED]>wrote: > >> try using $bumptransform in stead of $baseTextureTransform as >> texturescrollvar. That help? >> >> -- Maarten >> >> > I'd like to know why my texture wont scroll. It refracts beautifully, >> > but... >> > well, it looks utterly fake. Can anybody figure out what I've done >> wrong >> > here? >> > >> > VMT CODE: >> > "Refract" >> > { >> > "$normalmap" "dvlstx/forcefield_normal" >> > "$surfaceprop" "glass" >> > "$bluramount" "1" >> > "$refractamount" ".100" >> > "$scale" "[1 1]" >> > "$envmap" "env_cubemap" >> > "$envmaptint" "[.7 .7 .7]" >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a" >> > "Proxies" >> > { >> > "TextureScroll" >> > { >> > "texturescrollvar" "$baseTextureTransform" >> > "texturescrollrate" "0.1" >> > "texturescrollangle" "30.00" >> > } >> > } >> > } >> > >> > I've indented with TAB where needed, (ie, after brackets) but have no >> idea >> > what is wrong!! Somebody please help! >> > >> > Thanks! >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders