I believe you have to change the line "textureScrollVar" "$basetexture2"
to "textureScrollVar" "$baseTextureTransform" Although I'm not sure if you're going for a different effect from scrolling. Josh On Sun, Oct 12, 2008 at 2:46 PM, Matt Hoffman <[EMAIL PROTECTED]>wrote: > Whoops that won't work, that's animated texture. > I meant to say: > > "LightmappedGeneric" > { > $basetexture "test/basewatertexture01" > $basetexture "base/basewavetexture01" > $surfaceprop "metal" > > "Proxies" > { > "TextureScroll" > { > "textureScrollVar" "$basetexture2" > "textureScrollAngle" "90" > "textureScrollRate" "10" > } > } > > > } > > On Sun, Oct 12, 2008 at 11:25 AM, Matt Hoffman > <[EMAIL PROTECTED]>wrote: > > > What would my code look like, something like this? (Typed off memory, so > > the commands may be iffy) > > > > "LightmappedGeneric" > > { > > $basetexture "base/basetexture1" > > $basetexture "base/basetexture1overlay" > > $surfaceprop "metal" > > $surfaceprop2 "water" //Does source support SurfaceProp2? > > > > "Proxies" > > { > > "AnimatedTexture" > > { > > "animatedTextureVar" "$basetexture2" > > "animatedTextureFrameNumVar" "$frame" > > "animatedTextureFrameRate" "10" > > } > > } > > > > "$frame" "2" > > > > } > > > > Would that work? Or where do I put $basetexture2transform. > > > > > > On Sun, Oct 12, 2008 at 11:08 AM, Maarten De Meyer < > [EMAIL PROTECTED]>wrote: > > > >> Proxies operate on variables, I see no reason why the > >> $basetexture2transform should be any different. What you want should be > >> possible, yes. > >> > >> > In a related question, can you have your $basetexture2 scroll? I wish > to > >> > have a basetexture, then a scrolling material overlayed ontop of this. > >> Is > >> > this possible? > >> > > >> > On Sun, Oct 12, 2008 at 8:54 AM, Maarten De Meyer > >> > <[EMAIL PROTECTED]>wrote: > >> > > >> >> try using $bumptransform in stead of $baseTextureTransform as > >> >> texturescrollvar. That help? > >> >> > >> >> -- Maarten > >> >> > >> >> > I'd like to know why my texture wont scroll. It refracts > beautifully, > >> >> > but... > >> >> > well, it looks utterly fake. Can anybody figure out what I've done > >> >> wrong > >> >> > here? > >> >> > > >> >> > VMT CODE: > >> >> > "Refract" > >> >> > { > >> >> > "$normalmap" "dvlstx/forcefield_normal" > >> >> > "$surfaceprop" "glass" > >> >> > "$bluramount" "1" > >> >> > "$refractamount" ".100" > >> >> > "$scale" "[1 1]" > >> >> > "$envmap" "env_cubemap" > >> >> > "$envmaptint" "[.7 .7 .7]" > >> >> > "$REFRACTTINTTEXTURE" "dvlstx/forcefield_a" > >> >> > "Proxies" > >> >> > { > >> >> > "TextureScroll" > >> >> > { > >> >> > "texturescrollvar" "$baseTextureTransform" > >> >> > "texturescrollrate" "0.1" > >> >> > "texturescrollangle" "30.00" > >> >> > } > >> >> > } > >> >> > } > >> >> > > >> >> > I've indented with TAB where needed, (ie, after brackets) but have > no > >> >> idea > >> >> > what is wrong!! Somebody please help! > >> >> > > >> >> > Thanks! > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> > > >> >> > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders