Aight, how best to call it though? if I call it from ExplodeTouch in my grenade entity then will it work? or would it need pointers? I want it to push everything so just calling the function should be enough?
Michael Chang wrote: > Both can be done with velocitypunch as it takes a Vector. > > For your question about force direction, you'll want to find the direction > (as a vector) you want, normalize it, and multiply it by the force > magnitude, then pass that vector off into VelocityPush. That should do it. > > ~M > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders