I changed my steam config files to put it in the topleft.

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, 17 March 2009 5:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

I can't say I've seen it do that, but I've seen it go in the bottom
righthand corner while you have a view maximized in hammer. I think it has
something to do with the overlays way of detecting 'fullscreen'(?) portions
or apps?

On Mon, Mar 16, 2009 at 11:12 PM, Yaakov Smith <m4ngr...@gmail.com> wrote:

> Now it works... except for the steam community popping up in the middle of
> hammer, like this:
> http://img22.imageshack.us/img22/7834/oopso.jpg
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
> Sent: Tuesday, 17 March 2009 5:07 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> In fact, both the VGUI and Non VGUI work for both Orangebox Hammer, and
Ep1
> Hammer... I haven't seen the VGUI Model Browser work for Ep1 hammer in a
> long time.
>
> On Mon, Mar 16, 2009 at 11:04 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > Might be a good idea to include using the info_player_rebel/combine
> spawns
> > in addition to Red/Blue for the TeamSpawn option.
> >
> > As for the Hammer Model Browser screwed... No problems in Orangebox
> hammer,
> > Ep2 Config. Though your missing a localized string for
> #AssetPi..Something.
> > That and that's been buggered up forever, but that's a non-issue.
> >
> >
> > On Mon, Mar 16, 2009 at 10:59 PM, Tony Sergi
> <to...@valvesoftware.com>wrote:
> >
> >> The sdk.fgd mistakingly didn't get updated.
> >> As for the all teams are full, yeah if you have teams enabled in
> template
> >> and you use an hl2mp map you won't be able to spawn, since hl2mp
doesn't
> use
> >> info_player_red or info_player_blue.
> >>
> >> And.. model browser is screwed? If you're going to report something,
> >> actually describe the issue, instead of just complaining, thanks.
> >>
> >>
> >> -Tony
> >>
> >> -----Original Message-----
> >> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
> >> Sent: March-17-09 1:46 AM
> >> To: 'Discussion of Half-Life Programming'
> >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >>
> >> A few more things:
> >>
> >> The mute players dialog is stuffed.
> >> "All teams are full", even with 0 players. (on dm_lockdown)
> >> The default FGD has no info_player_blue or info_player_red,
> >> Why is there a liblist.gam in "scripts\" ?
> >>
> >>
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> >>
> >>
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> >>
> >>
> >
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