I changed my steam config files to put it in the topleft. -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, 17 March 2009 5:16 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
I can't say I've seen it do that, but I've seen it go in the bottom righthand corner while you have a view maximized in hammer. I think it has something to do with the overlays way of detecting 'fullscreen'(?) portions or apps? On Mon, Mar 16, 2009 at 11:12 PM, Yaakov Smith <m4ngr...@gmail.com> wrote: > Now it works... except for the steam community popping up in the middle of > hammer, like this: > http://img22.imageshack.us/img22/7834/oopso.jpg > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman > Sent: Tuesday, 17 March 2009 5:07 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > In fact, both the VGUI and Non VGUI work for both Orangebox Hammer, and Ep1 > Hammer... I haven't seen the VGUI Model Browser work for Ep1 hammer in a > long time. > > On Mon, Mar 16, 2009 at 11:04 PM, Matt Hoffman > <lord.matt.hoff...@gmail.com>wrote: > > > Might be a good idea to include using the info_player_rebel/combine > spawns > > in addition to Red/Blue for the TeamSpawn option. > > > > As for the Hammer Model Browser screwed... No problems in Orangebox > hammer, > > Ep2 Config. Though your missing a localized string for > #AssetPi..Something. > > That and that's been buggered up forever, but that's a non-issue. > > > > > > On Mon, Mar 16, 2009 at 10:59 PM, Tony Sergi > <to...@valvesoftware.com>wrote: > > > >> The sdk.fgd mistakingly didn't get updated. > >> As for the all teams are full, yeah if you have teams enabled in > template > >> and you use an hl2mp map you won't be able to spawn, since hl2mp doesn't > use > >> info_player_red or info_player_blue. > >> > >> And.. model browser is screwed? If you're going to report something, > >> actually describe the issue, instead of just complaining, thanks. > >> > >> > >> -Tony > >> > >> -----Original Message----- > >> From: hlcoders-boun...@list.valvesoftware.com [mailto: > >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith > >> Sent: March-17-09 1:46 AM > >> To: 'Discussion of Half-Life Programming' > >> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > >> > >> A few more things: > >> > >> The mute players dialog is stuffed. > >> "All teams are full", even with 0 players. (on dm_lockdown) > >> The default FGD has no info_player_blue or info_player_red, > >> Why is there a liblist.gam in "scripts\" ? > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders