How did you implement DoF and the Sun Flares? On Tue, Apr 28, 2009 at 9:02 AM, Garry Newman <garrynew...@gmail.com> wrote:
> Do what? > Anything I've done, all you've gotta do is ask and I'll tell you how I've > done it. > > garry > > On Tue, Apr 28, 2009 at 6:04 AM, Cory de La Torre <gear....@gmail.com > >wrote: > > > Minh's got it right ;D Like Garry had ever released how to parent the > > projector, amirite. > > > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > > stephen.miche...@gmail.com> wrote: > > > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > > valve because of nvidia (forcing a cheaper version to be used) cards > > > that could not handle the newer flashlight effect in EP2 without lag? > > > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith <jimmy4...@gmail.com> > > wrote: > > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Gear Dev > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders