Ok here is where everyone goes... it took me all of 5 minutes to do this...
DoFlashlightShadow( blah blah blah ) in common_flashlight_fxc.h is called in the shader file and it determines which method is used. Valve already kindly left in a great number of methods to choose from. If you want no grain then I believe doing a shadow function with DoShadow might work. Chris -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Tuesday, April 28, 2009 4:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? You could at-least give people pointers to help him out. No-one asked you for the source-code. 2009/4/28 Cory de La Torre <gear....@gmail.com> > Minh's got it right ;D Like Garry had ever released how to parent the > projector, amirite. > > On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals < > stephen.miche...@gmail.com> wrote: > > > Staying on topic a bit wasn't the grain in the shadows introduced by > > valve because of nvidia (forcing a cheaper version to be used) cards > > that could not handle the newer flashlight effect in EP2 without lag? > > > > On Mon, Apr 27, 2009 at 4:00 PM, James Keith <jimmy4...@gmail.com> > wrote: > > > Once again, thanks for the totally-explaining-how-to-do-it post... > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders