Already happened )) Look into SteamApps directory, and you can find "source 
engine 64-bit.gcf". However, I do not know how to make it work ))

> You cant change an executable's architecture by using a startup argument. It
> would need to be recompiled.
> I've never tried to have a 64-bit dynamicly linked dll (client/server.dll)
> linked with a 32bit exe, so I don't know if it would even work (I assume it
> wouldnt as dlls share memory space with the exe, and as 64bit uses longer
> pointers it might conflict).
> I don't think valve ever released 64bit client binaries, I think when there
> was some talk about valve doing 64bit it was just for srcds only.
> 
> Olly
> 
> 2009/6/1 Aj Collins <gamerzwo...@gmail.com>
> 
> > You could also try putting "-64bit" in the launch options.
> > 
> > On Mon, Jun 1, 2009 at 8:45 AM, Aj Collins <gamerzwo...@gmail.com> wrote:
> > > I haven't seen anything for doing 64bit so I'm not quite sure. I'd try
> > > making app ID 201 the app ID in the info.txt file. I don't believe the
> > 64bit
> > > version of Source ever got updated outside of a couple of small patches.
> > > 
> > > 
> > > On Mon, Jun 1, 2009 at 8:33 AM, Alexander Hirsch <1ze...@googlemail.com
> > > wrote:
> > > > You might need a 64-bit hl2.exe for that. "might" because I don't know
> > > > that
> > > > much about the different platforms.Try it out if you want them? :)
> > > > 
> > > > On Mon, Jun 1, 2009 at 8:10 AM, Yaakov Smith <m4ngr...@gmail.com>
> > wrote:
> > > > > If I wanted to create 64-bit binaries for a mod, is there anything
> > > > special
> > > > I
> > > > > would need to do?
> > > > > 
> > > > > (Just curious here.)
> > > > > 
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> 
> -- 
> Sent from Olly's SEGA Game Gear
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