Could it be, that the whole trick can be done with the "SetAnimation()"-Functions of the player and the weapons, if you did your model's QC-File right?
-------- Original-Nachricht -------- > Datum: Thu, 11 Jun 2009 17:20:44 +0200 > Von: "Christian Rieß" <e-mc2_ch...@gmx.de> > An: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Betreff: Re: [hlcoders] HL-MP Third Person Mod > Yes, but the functions of the base_playeranimstate.cpp are used nowhere in > the whole rest of the source-code. How are the animations calculated in > the standart Half-Life² Multiplayer? > > > -------- Original-Nachricht -------- > > Datum: Fri, 12 Jun 2009 00:01:48 +0900 > > Von: Minh <minh...@telus.net> > > An: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > > Betreff: Re: [hlcoders] HL-MP Third Person Mod > > > look at > > base_playeranimstate.cpp > > or > > sdk_playeranimstate.cpp > > > > More specifically, you want to look at > > CalcMainActivity() > > > > That function decides which animations to play based on certain > > conditions. > > Be warned, it is quite confusing. > > > > > > > > Christian Rieß wrote: > > > Hm, I can only find those commands in the in_main.cpp. But I can't > find > > a piece of code, where it is checked, if a certain key is pressed an > then a > > certain animation is played or a certain action is triggered. > > > For example, I can't find the code which controls the player movement > > and the corresponding animation. > > > > > > -------- Original-Nachricht -------- > > > > > >> Datum: Thu, 11 Jun 2009 15:00:19 +0100 > > >> Von: Olly <oli...@gmail.com> > > >> An: Discussion of Half-Life Programming > > <hlcoders@list.valvesoftware.com> > > >> Betreff: Re: [hlcoders] HL-MP Third Person Mod > > >> > > > > > > > > >> Do a search for either "+forward", "+left", "+right" > > >> > > >> 2009/6/11 "Christian Rieß" <e-mc2_ch...@gmx.de> > > >> > > >> > > >>> Hello, > > >>> > > >>> I am (still) working with my team on a Third Person Multiplayer Mod. > > At > > >>> > > >> the > > >> > > >>> moment I have the following problem: I don't know how the Input-Keys > > are > > >>> Mapped to a certain action. I want to have a set of walking > > animations, > > >>> > > >> that > > >> > > >>> do not blend and go only in 4 directions. So I want to connect the > > >>> > > >> action, > > >> > > >>> that the player walks left or right with the left/right walk > animation > > >>> > > >> of my > > >> > > >>> player model. > > >>> But I can't find the parts of code, where this could be changed. > > >>> Any Idea what I am talking about or even how my problem can be > solved? > > >>> > > >>> Greets > > >>> > > >>> Christian > > >>> -- > > >>> GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate und > > >>> > > >> Telefonanschluss > > >> > > >>> für nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> -- > > >> Sent from Olly's SEGA Game Gear > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate und Telefonanschluss > für nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders