Could it be, that the whole trick can be done with the 
"SetAnimation()"-Functions of the player and the weapons, if you did your 
model's QC-File right?


-------- Original-Nachricht --------
> Datum: Thu, 11 Jun 2009 17:20:44 +0200
> Von: "Christian Rieß" <e-mc2_ch...@gmx.de>
> An: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Betreff: Re: [hlcoders] HL-MP Third Person Mod

> Yes, but the functions of the base_playeranimstate.cpp are used nowhere in
> the whole rest of the source-code. How are the animations calculated in
> the standart Half-Life² Multiplayer?
> 
> 
> -------- Original-Nachricht --------
> > Datum: Fri, 12 Jun 2009 00:01:48 +0900
> > Von: Minh <minh...@telus.net>
> > An: Discussion of Half-Life Programming
> <hlcoders@list.valvesoftware.com>
> > Betreff: Re: [hlcoders] HL-MP Third Person Mod
> 
> > look at
> > base_playeranimstate.cpp
> > or
> > sdk_playeranimstate.cpp
> > 
> > More specifically, you want to look at
> > CalcMainActivity()
> > 
> > That function decides which animations to play based on certain
> > conditions.
> > Be warned, it is quite confusing.
> > 
> > 
> > 
> > Christian Rieß wrote:
> > > Hm, I can only find those commands in the in_main.cpp. But I can't
> find
> > a piece of code, where it is checked, if a certain key is pressed an
> then a
> > certain animation is played or a certain action is triggered.
> > > For example, I can't find the code which controls the player movement
> > and the corresponding animation.
> > >
> > > -------- Original-Nachricht --------
> > >   
> > >> Datum: Thu, 11 Jun 2009 15:00:19 +0100
> > >> Von: Olly <oli...@gmail.com>
> > >> An: Discussion of Half-Life Programming
> > <hlcoders@list.valvesoftware.com>
> > >> Betreff: Re: [hlcoders] HL-MP Third Person Mod
> > >>     
> > >
> > >   
> > >> Do a search for either "+forward", "+left", "+right"
> > >>
> > >> 2009/6/11 "Christian Rieß" <e-mc2_ch...@gmx.de>
> > >>
> > >>     
> > >>> Hello,
> > >>>
> > >>> I am (still) working with my team on a Third Person Multiplayer Mod.
> > At
> > >>>       
> > >> the
> > >>     
> > >>> moment I have the following problem: I don't know how the Input-Keys
> > are
> > >>> Mapped to a certain action. I want to have a set of walking
> > animations,
> > >>>       
> > >> that
> > >>     
> > >>> do not blend and go only in 4 directions. So I want to connect the
> > >>>       
> > >> action,
> > >>     
> > >>> that the player walks left or right with the left/right walk
> animation
> > >>>       
> > >> of my
> > >>     
> > >>> player model.
> > >>> But I can't find the parts of code, where this could be changed.
> > >>> Any Idea what I am talking about or even how my problem can be
> solved?
> > >>>
> > >>>     Greets
> > >>>
> > >>>          Christian
> > >>> --
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> > >>>       
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> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
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> > >>> please visit:
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> > >>>
> > >>>
> > >>>       
> > >> -- 
> > >> Sent from Olly's SEGA Game Gear
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> archives,
> > >> please visit:
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> > >>
> > >>     
> > >
> > >   
> > 
> > _______________________________________________
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> > please visit:
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> 
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