Yeah, I'm loving the idea of releasing official map sources. =] Just cant find them. They're not in the mapsrc folder and the search for .vmf returns nothing but prefabs.
2009/6/15 Saul Rennison <saul.renni...@gmail.com>: > ....*shock horror* > > That's going to be absolutely amazing for all the TF2 mappers out there! > Grats to the Valve team :) > > 2009/6/15 Mike Durand <mik...@valvesoftware.com> > >> Hi All- >> >> Just wanted to give you a heads-up that the SDK Beta is over and has been >> rolled into the Source SDK. Here are the release notes: >> >> -Added source files for ten shipping TF2 maps: >> arena_lumberyard >> arena_ravine >> cp_badlands >> cp_dustbowl >> cp_granary >> cp_gravelpit >> ctf_2fort >> pl_badwater >> pl_goldrush >> tc_hydro >> >> -Updated shadercompile binaries and added missing DLL needed >> for shader compilation. >> >> -Mike >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Thanks, > - Saul. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders