Is there a changelog of changes to the SDK? I'm sure something was changed?

On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> >>Am I the only one that finds it ironic that you hate that the map
> >>sources are being released because people will "fix" them, but in the
> >>same email ask when the model sources will get releases so you can "fix"
> >>them?  :)
>
> There is a difference between "fixing" the maps
> (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As it
> stands, the scout has been fixed. This fixing is not editing the model
> reference, It's re-compiling the characters with facial flexes so that I
> can
> do custom animations, *cough* machinima *cough* etc.
>
> The price I pay to not make 2bit machinima.
>
> On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
> >wrote:
>
> > Don't forget to do a 'Refresh SDK Content' from the SDK launcher. Once
> you
> > do that they should show up for you.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> > Sent: Monday, June 15, 2009 1:53 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Source SDK Beta Concluded
> >
> > Yeah, I'm loving the idea of releasing official map sources. =]
> >
> > Just cant find them. They're not in the mapsrc folder and the search
> > for .vmf returns nothing but prefabs.
> >
> > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
> > > ....*shock horror*
> > >
> > > That's going to be absolutely amazing for all the TF2 mappers out
> there!
> > > Grats to the Valve team :)
> > >
> > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
> > >
> > >> Hi All-
> > >>
> > >> Just wanted to give you a heads-up that the SDK Beta is over and has
> > been
> > >> rolled into the Source SDK. Here are the release notes:
> > >>
> > >>                -Added source files for ten shipping TF2 maps:
> > >>                                arena_lumberyard
> > >>                                arena_ravine
> > >>                                cp_badlands
> > >>                                cp_dustbowl
> > >>                                cp_granary
> > >>                                cp_gravelpit
> > >>                                ctf_2fort
> > >>                                pl_badwater
> > >>                                pl_goldrush
> > >>                                tc_hydro
> > >>
> > >>                -Updated shadercompile binaries and added missing DLL
> > needed
> > >> for shader compilation.
> > >>
> > >> -Mike
> > >> _______________________________________________
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> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > Thanks,
> > > - Saul.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
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> >
> >
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> >
> >
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