Why not hook the "bot_dontmove" cvar and save its value? Then you can return
out of RunPlayerMove if it's enabled.

On Mon, Jun 15, 2009 at 15:46, Harry Jeffery <harry101jeff...@googlemail.com
> wrote:

> I was thinking of coding some tf2 bots as a server plugin but it would
> take a long time and AI isn't my forte.
>
> 2009/6/15 Andreas Grimm <l...@gmx.net>:
> > Hello,
> >
> > I need this for my bot plugin, too.
> > Please add a command, that TF2 stops running RunPlayerMove in each game
> > frame.
> >
> > And the IBotManager::CreateBot() function of the SDK is still broken.
> > Still waiting for a fix ;D
> >
> > regards
> > Andi aka Tauphi
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of PaulM
> > Sent: Monday, June 15, 2009 9:23 PM
> > To: Discussion of Half-Life Programming
> > Subject: [hlcoders] custom TF2 bots and commands
> >
> > Hello,
> >
> > I've been messing around with my bot plugin recently, If you've noticed I
> > got it to work again by controlling in-built TF2 bots (when using the bot
> > command) this means I need to automatically call "bot" command in my
> plugin
> >
> > I do this by using
> >
> > engine->ServerCommand("bot -name xyz");
> >
> > and then catch the bot joining the server
> >
> > In a listen server this is fine, but in dedicated it doesn't work. It
> just
> > says "bot" is an unknown command, any ideas on that?
> >
> > Other things, And most important are the fact that the TF2 built in bots
> > ALWAYS call RunPlayerMove, even when bot_dontmove is 1. The problem is I
> > need to call this function, which means it is getting called TWICE every
> > frame instead of ONCE, and this causes problems like the bots buttons
> > getting messed up, bots speed is terribly out of control,
> >
> > Would Valve be interested in making bot_dontmove command NOT to call
> > RunPlayerMove ?? Instead of just nullifing the "cmd".?
> >
> > This would be of great benefit,
> >
> > In any case what happened to the Omni-Bot/WIP Interface ?
> >
> > Bye,
> > [RCBOT]Cheeseh
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