Oh, I see! Why not use MetaMod and SourceHook to detour RunPlayerMove? On Tue, Jun 16, 2009 at 09:04, PaulM <chew...@gmail.com> wrote:
> that what I need valve to do! As that function is in code which I have no > access of editing (inside TF2 server code itself). > > On Tue, Jun 16, 2009 at 9:14 AM, Zach Kanzler <they4k...@gmail.com> wrote: > > > Why not hook the "bot_dontmove" cvar and save its value? Then you can > > return > > out of RunPlayerMove if it's enabled. > > > > On Mon, Jun 15, 2009 at 15:46, Harry Jeffery < > > harry101jeff...@googlemail.com > > > wrote: > > > > > I was thinking of coding some tf2 bots as a server plugin but it would > > > take a long time and AI isn't my forte. > > > > > > 2009/6/15 Andreas Grimm <l...@gmx.net>: > > > > Hello, > > > > > > > > I need this for my bot plugin, too. > > > > Please add a command, that TF2 stops running RunPlayerMove in each > game > > > > frame. > > > > > > > > And the IBotManager::CreateBot() function of the SDK is still broken. > > > > Still waiting for a fix ;D > > > > > > > > regards > > > > Andi aka Tauphi > > > > > > > > -----Original Message----- > > > > From: hlcoders-boun...@list.valvesoftware.com > > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of PaulM > > > > Sent: Monday, June 15, 2009 9:23 PM > > > > To: Discussion of Half-Life Programming > > > > Subject: [hlcoders] custom TF2 bots and commands > > > > > > > > Hello, > > > > > > > > I've been messing around with my bot plugin recently, If you've > noticed > > I > > > > got it to work again by controlling in-built TF2 bots (when using the > > bot > > > > command) this means I need to automatically call "bot" command in my > > > plugin > > > > > > > > I do this by using > > > > > > > > engine->ServerCommand("bot -name xyz"); > > > > > > > > and then catch the bot joining the server > > > > > > > > In a listen server this is fine, but in dedicated it doesn't work. It > > > just > > > > says "bot" is an unknown command, any ideas on that? > > > > > > > > Other things, And most important are the fact that the TF2 built in > > bots > > > > ALWAYS call RunPlayerMove, even when bot_dontmove is 1. The problem > is > > I > > > > need to call this function, which means it is getting called TWICE > > every > > > > frame instead of ONCE, and this causes problems like the bots buttons > > > > getting messed up, bots speed is terribly out of control, > > > > > > > > Would Valve be interested in making bot_dontmove command NOT to call > > > > RunPlayerMove ?? Instead of just nullifing the "cmd".? > > > > > > > > This would be of great benefit, > > > > > > > > In any case what happened to the Omni-Bot/WIP Interface ? > > > > > > > > Bye, > > > > [RCBOT]Cheeseh > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders