Oh, I see! Why not use MetaMod and SourceHook to detour RunPlayerMove?

On Tue, Jun 16, 2009 at 09:04, PaulM <chew...@gmail.com> wrote:

> that what I need valve to do! As that function is in code which I have no
> access of editing (inside TF2 server code itself).
>
> On Tue, Jun 16, 2009 at 9:14 AM, Zach Kanzler <they4k...@gmail.com> wrote:
>
> > Why not hook the "bot_dontmove" cvar and save its value? Then you can
> > return
> > out of RunPlayerMove if it's enabled.
> >
> > On Mon, Jun 15, 2009 at 15:46, Harry Jeffery <
> > harry101jeff...@googlemail.com
> > > wrote:
> >
> > > I was thinking of coding some tf2 bots as a server plugin but it would
> > > take a long time and AI isn't my forte.
> > >
> > > 2009/6/15 Andreas Grimm <l...@gmx.net>:
> > > > Hello,
> > > >
> > > > I need this for my bot plugin, too.
> > > > Please add a command, that TF2 stops running RunPlayerMove in each
> game
> > > > frame.
> > > >
> > > > And the IBotManager::CreateBot() function of the SDK is still broken.
> > > > Still waiting for a fix ;D
> > > >
> > > > regards
> > > > Andi aka Tauphi
> > > >
> > > > -----Original Message-----
> > > > From: hlcoders-boun...@list.valvesoftware.com
> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of PaulM
> > > > Sent: Monday, June 15, 2009 9:23 PM
> > > > To: Discussion of Half-Life Programming
> > > > Subject: [hlcoders] custom TF2 bots and commands
> > > >
> > > > Hello,
> > > >
> > > > I've been messing around with my bot plugin recently, If you've
> noticed
> > I
> > > > got it to work again by controlling in-built TF2 bots (when using the
> > bot
> > > > command) this means I need to automatically call "bot" command in my
> > > plugin
> > > >
> > > > I do this by using
> > > >
> > > > engine->ServerCommand("bot -name xyz");
> > > >
> > > > and then catch the bot joining the server
> > > >
> > > > In a listen server this is fine, but in dedicated it doesn't work. It
> > > just
> > > > says "bot" is an unknown command, any ideas on that?
> > > >
> > > > Other things, And most important are the fact that the TF2 built in
> > bots
> > > > ALWAYS call RunPlayerMove, even when bot_dontmove is 1. The problem
> is
> > I
> > > > need to call this function, which means it is getting called TWICE
> > every
> > > > frame instead of ONCE, and this causes problems like the bots buttons
> > > > getting messed up, bots speed is terribly out of control,
> > > >
> > > > Would Valve be interested in making bot_dontmove command NOT to call
> > > > RunPlayerMove ?? Instead of just nullifing the "cmd".?
> > > >
> > > > This would be of great benefit,
> > > >
> > > > In any case what happened to the Omni-Bot/WIP Interface ?
> > > >
> > > > Bye,
> > > > [RCBOT]Cheeseh
> > > > _______________________________________________
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