What if you just add "tf" as a game path in your gameinfo.txt?

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie'
Termansen
Sent: Thursday, 18 June 2009 6:59 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK Beta Concluded

Workaround for fixing Hammer's model browser:

Using GCFScape, extract platform/resource/mdlpickerscreencaps.res from 
"multiplayer ob binaries.gcf" in your SteamApps folder. Copy 
mdlpickerscreencaps.res into the Resource/ folder of the game or mod you are

working on. If Hammer mounts content from the folder you copied it into, the

Hammer model browser should be fine.

----- Original Message ----- 
From: "Mike Durand" <mik...@valvesoftware.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Wednesday, June 17, 2009 8:06 PM
Subject: Re: [hlcoders] Source SDK Beta Concluded


> It was 'mdlpickerscreencaps.res'. We'll be fixing it for Ep2 and Portal 
> soon, but copying the file to the 'hl2/platform/Resource' directory should

> get you going until then.
>
> -Mike
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com 
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 
> 'Sortie' Termansen
> Sent: Wednesday, June 17, 2009 10:17 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Source SDK Beta Concluded
>
> Which file is it?
>
>> Aw man I fixed this ages ago in my working copy, had I known that was the
>> problem I could have sent you guys that resource file a long time ago.
>> Sorry
>> guys :/
>>
>> Anyways for Portal and Ep2 it will probably work if you find the
>> appropriate
>> resource file in the TF2 cache and copy it into your Portal/Ep2 
>> directory.
>>
>> -- 
>> Jorge "Vino" Rodriguez
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>
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