Hi All-

The Hammer crash fix is now out. The root cause of the crash was a missing 
resource file that Hammer relies on and that is included in the same game cache 
file as the TF2 binaries. So you'll need to run TF2 once in order to pick up 
the updated game cache. After that you should be able to use the VGUI model 
browser again.

Please note that this only fixes people mapping for TF. People who are mapping 
Portal and Ep2 will need a similar update that will be coming in the next 
couple of days.

Again, sorry for the inconvenience and please let me know if you see more 
issues.

-Mike

 
-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Mike Durand
Sent: Tuesday, June 16, 2009 11:04 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK Beta Concluded

I'm working on a fix right now. In the mean time please uncheck the "Use VGUI 
Model Browser" checkbox in the Hammer General options. 

Sorry for the inconvenience.

-Mike

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, June 16, 2009 8:25 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK Beta Concluded

Will our VGUI model browser be fixed?

On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com>wrote:

> When it comes to the source code.. No, I haven't submitted any of my fixes
> yet. I haven't had time to finish that off.
>
>
> -Tony
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
> Sent: June-16-09 6:41 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Source SDK Beta Concluded
>
> Is there a changelog of changes to the SDK? I'm sure something was changed?
>
> On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > >>Am I the only one that finds it ironic that you hate that the map
> > >>sources are being released because people will "fix" them, but in
> > >>the same email ask when the model sources will get releases so you can
> "fix"
> > >>them?  :)
> >
> > There is a difference between "fixing" the maps
> > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters. As
> > it stands, the scout has been fixed. This fixing is not editing the
> > model reference, It's re-compiling the characters with facial flexes
> > so that I can do custom animations, *cough* machinima *cough* etc.
> >
> > The price I pay to not make 2bit machinima.
> >
> > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <mik...@valvesoftware.com
> > >wrote:
> >
> > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
> > > Once
> > you
> > > do that they should show up for you.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> > > Sent: Monday, June 15, 2009 1:53 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Source SDK Beta Concluded
> > >
> > > Yeah, I'm loving the idea of releasing official map sources. =]
> > >
> > > Just cant find them. They're not in the mapsrc folder and the search
> > > for .vmf returns nothing but prefabs.
> > >
> > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
> > > > ....*shock horror*
> > > >
> > > > That's going to be absolutely amazing for all the TF2 mappers out
> > there!
> > > > Grats to the Valve team :)
> > > >
> > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
> > > >
> > > >> Hi All-
> > > >>
> > > >> Just wanted to give you a heads-up that the SDK Beta is over and
> > > >> has
> > > been
> > > >> rolled into the Source SDK. Here are the release notes:
> > > >>
> > > >>                -Added source files for ten shipping TF2 maps:
> > > >>                                arena_lumberyard
> > > >>                                arena_ravine
> > > >>                                cp_badlands
> > > >>                                cp_dustbowl
> > > >>                                cp_granary
> > > >>                                cp_gravelpit
> > > >>                                ctf_2fort
> > > >>                                pl_badwater
> > > >>                                pl_goldrush
> > > >>                                tc_hydro
> > > >>
> > > >>                -Updated shadercompile binaries and added missing
> > > >> DLL
> > > needed
> > > >> for shader compilation.
> > > >>
> > > >> -Mike
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > > Thanks,
> > > > - Saul.
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> > >
> > > _______________________________________________
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> > >
> > >
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> >
> >
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