- Why the hell are we still using SMD? Take a continuous mesh model,
break it into triangles and re-compile it into tri-strips at compile.
Hint Valve - either adapt your SMD/OBJ MRM hybrid format or just use
DAE/FBX for God's sake. You'll find you don't need "us" to make SMD
support for every 3D app out there if you adopt a cross application 3D
format.


The .smd format is extremely robust the way  accomodates reference meshes, 
AND skeletal animation. So you want a method to go straight from 3d model / 
animation -> .mdl ?
How is that going to work with parametric animation? where you can combine 
multiple .smds to make an animation? 


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