- Why the hell are we still using SMD? Take a continuous mesh model, break it into triangles and re-compile it into tri-strips at compile. Hint Valve - either adapt your SMD/OBJ MRM hybrid format or just use DAE/FBX for God's sake. You'll find you don't need "us" to make SMD support for every 3D app out there if you adopt a cross application 3D format.
The .smd format is extremely robust the way accomodates reference meshes, AND skeletal animation. So you want a method to go straight from 3d model / animation -> .mdl ? How is that going to work with parametric animation? where you can combine multiple .smds to make an animation? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders