I think what he meant was where could he find tutorials for coding. Try http://developer.valvesoftware.com/wiki/Category:Programming
Chris > How about simply reading how they wrote the Rollermine in the code? > > Greetings, > > I have been a fan of the game and level design in general for some time. > > I am getting my feet wet in regards to HL2 coding. My current project > > necessitates the creation of some new spherical entities similar to the > > roller mines. That is, they need to be able to roll at will, but must also > > be able to be lifted with the physics cannon. I have been looking through > > the SDK docs and searching the web, and haven't found any clear and > > explanatory tutorials on the usage of the physics system. I'm not asking > > anyone to go through the effort of teaching me how to use it, but I was > > hoping that someone could refer me to a good learning resource for the > > physics system. > > > > Thanks in advance for any advice, > > Drew _________________________________________________________________ Need a new model in your life? Sell your car fast. http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F866383&_t=758314219&_r=carpoint_tagline&_m=EXT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders