I think what he meant was where could he find tutorials for coding.
Try http://developer.valvesoftware.com/wiki/Category:Programming

Chris

> How about simply reading how they wrote the Rollermine in the code?
> > Greetings,
> >     I have been a fan of the game and level design in general for some time.
> > I am getting my feet wet in regards to HL2 coding. My current project
> > necessitates the creation of some new spherical entities similar to the
> > roller mines. That is, they need to be able to roll at will, but must also
> > be able to be lifted with the physics cannon. I have been looking through
> > the SDK docs and searching the web, and haven't found any clear and
> > explanatory tutorials on the usage of the physics system. I'm not asking
> > anyone to go through the effort of teaching me how to use it, but I was
> > hoping that someone could refer me to a good learning resource for the
> > physics system.
> >
> > Thanks in advance for any advice,
> > Drew

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