Greetings, I have been a fan of the game and level design in general for some time. I am getting my feet wet in regards to HL2 coding. My current project necessitates the creation of some new spherical entities similar to the roller mines. That is, they need to be able to roll at will, but must also be able to be lifted with the physics cannon. I have been looking through the SDK docs and searching the web, and haven't found any clear and explanatory tutorials on the usage of the physics system. I'm not asking anyone to go through the effort of teaching me how to use it, but I was hoping that someone could refer me to a good learning resource for the physics system.
Thanks in advance for any advice, Drew _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders