I always used to have the problem of being a coder, and not being able to get people to help me for art on my projects.
But I guess it works the same way, I didn't want to spend my spare time working on someone elses ideas when I had plenty of my own.. so maybe the whole 'not enough coders going around' thing should be changed to: "There are not enough coders who WANT to work on someone elses project" That's my IMO though (same goes for the artists! Though, there's a lot more of you guys period, wink wink nudge nudge) -Tony -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: August-19-09 10:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data. @ Richard I learn by reading through the code and experimenting. Sometimes there are previous implementations I can use for reference. If someone wants to help a newbie by mentoring them that's great. I just feel that while being mentored the newbie should concentrate on becoming competent with the engine by prehaps making a smaller experimental mod rather than tagging along with a mod team that already has a coder. Learning by doing is far better than watching. @ Adam Sure, they would. That's how I started working for Nightmare House 2. It was on the verge of death because Hen couldn't get a coder to finish the work he needed done who wasn't asking for money. While working on that mod I learnt a lot. I'm also working on a fully fledged surf mod (CSS style surfing) It uses a point system similar to those found in skateboarding games. Implementing something like that only took me a couple of days at most on my own and I'm not exactly a highly skilled coder. Anyway, my point is all these new mods start asking for 2-3 coders right off the bat and trying to pull a big team together. From experience it's far better to have just 1 coder to get the gameplay working and then maybe bring in a second for bugfixing and polish if necessary. I just feel mods having several unnecessary coders sets a bad example to newbies and is a bit unfair on mods with a great team that just cannot get hold of a coder to do some simple changes to the game. By having each mod take only what it needs from the hl2 modding community it would give other mods with lots of potential a better chance of being completed and released. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders