I don't think that's quite true Saul. Our copy seems to differer from theirs
because they keep breaking ours and not theirs. :p


On Sat, Aug 29, 2009 at 2:54 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> You also have to take into account VALVe's priorities are:
>
>   1. VALVe
>   2. Everyone else
>
> The Source SDK is basically just ripped from their *src/* folder which
> contains the engine, VPhysics, Havok, etc. They aren't going to re-organise
> the entire code base just to suit 20 people who want to save 1 hour per
> week
> with the improvement it results in.
> Thanks,
> - Saul.
>
>
> 2009/8/29 Paul Peloski <paulpelo...@gmail.com>
>
> > The SDK is improving all the time, but only to the extent necessary for
> > Valve to make awesome games. While an XML-based weapon system might be
> what
> > *you* need, or maybe what *you think the community needs*, it's not what
> > Valve needed. I suggest if that if you have list of massive improvements
> > that *you get to work on them*, or pick an engine that already has the
> > features and tools you need.
> >
> > Paul
> >
> > On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <
> jscarsbr...@gmail.com
> > >wrote:
> >
> > > Hi Tony
> > >
> > > I think that the source sdk is a bit out dated; I think that with the
> > > realece of hl2ep3 or just after it, there needs to be a massive
> > > improvement in the source software development kit. For one there needs
> > > to be a weapon generator that uses tags and xml to define a weapon a
> > > basic weapon to speed up development of new weapons.  For two there
> > > needs to be a technical improvement to hammer. Hammer as said by many
> > > members of the community is out dated and needs to be improved; a
> simple
> > > improvement would be to add a progress bar to the run map window, also
> > > there needs to be a lighting render button to give a preview of the
> dev.
> > > In addition, there needs to be profiles added to the engine, say like a
> > > dev mode, which does not load custom content. Another thing would be to
> > > add crash tracking in the engine, the report bug system is not
> > > implicated enough and most map devs will understand technical details.
> A
> > > micro-engine in hammer to test whether a player can fit under a league
> > > is also a importing thing. A defeat visleef system would be a very
> > > powerful improvement to show things the player would be seeing and only
> > > that. The hammer editor is treated very much like a cad program and
> > > should be made easier to understand and with inbuilt documentation to
> > > help newcomers to mapping, the doc would be placed as tooltips and info
> > > in the entries window. In addition, it would be important make the
> > > skeathup plug-in more available though it is hidden in the source sdk
> > > gcf. In addition, improvements need to be made to the documentation of
> > > the source sdk, such as a separate wiki that contains a detailed
> > > expiation of what each coding file does. With all of this said I think
> > > that the source sdk and Valve Developers Wiki is out of date and both
> > > need an improvemt considering the amount of people that use them. Also
> > > worth noting, that it is too hard to change basic game play rules and
> > > they should be in a collective header file. What I propose is both
> > > employees of valve and the coumumatiy surrounding them do this as to
> > > continue communality support for years to come. Though these
> > > improvements would require a lot of development, I think that they
> would
> > > appeal to the entire communality.
> > >
> > > Thanks,
> > >
> > > Vbitz
> > >
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> > >
> > >
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> >
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