Meh, I like it the way it is actually. I got into modding using the same methods that are there right now, and it just works. Unlike some other engines. > You also have to take into account VALVe's priorities are: > > 1. VALVe > 2. Everyone else > > The Source SDK is basically just ripped from their *src/* folder which > contains the engine, VPhysics, Havok, etc. They aren't going to re-organise > the entire code base just to suit 20 people who want to save 1 hour per week > with the improvement it results in. > Thanks, > - Saul. > > > 2009/8/29 Paul Peloski <paulpelo...@gmail.com> > > >> The SDK is improving all the time, but only to the extent necessary for >> Valve to make awesome games. While an XML-based weapon system might be what >> *you* need, or maybe what *you think the community needs*, it's not what >> Valve needed. I suggest if that if you have list of massive improvements >> that *you get to work on them*, or pick an engine that already has the >> features and tools you need. >> >> Paul >> >> On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <jscarsbr...@gmail.com >> >>> wrote: >>> >>> Hi Tony >>> >>> I think that the source sdk is a bit out dated; I think that with the >>> realece of hl2ep3 or just after it, there needs to be a massive >>> improvement in the source software development kit. For one there needs >>> to be a weapon generator that uses tags and xml to define a weapon a >>> basic weapon to speed up development of new weapons. For two there >>> needs to be a technical improvement to hammer. Hammer as said by many >>> members of the community is out dated and needs to be improved; a simple >>> improvement would be to add a progress bar to the run map window, also >>> there needs to be a lighting render button to give a preview of the dev. >>> In addition, there needs to be profiles added to the engine, say like a >>> dev mode, which does not load custom content. Another thing would be to >>> add crash tracking in the engine, the report bug system is not >>> implicated enough and most map devs will understand technical details. A >>> micro-engine in hammer to test whether a player can fit under a league >>> is also a importing thing. A defeat visleef system would be a very >>> powerful improvement to show things the player would be seeing and only >>> that. The hammer editor is treated very much like a cad program and >>> should be made easier to understand and with inbuilt documentation to >>> help newcomers to mapping, the doc would be placed as tooltips and info >>> in the entries window. In addition, it would be important make the >>> skeathup plug-in more available though it is hidden in the source sdk >>> gcf. In addition, improvements need to be made to the documentation of >>> the source sdk, such as a separate wiki that contains a detailed >>> expiation of what each coding file does. With all of this said I think >>> that the source sdk and Valve Developers Wiki is out of date and both >>> need an improvemt considering the amount of people that use them. Also >>> worth noting, that it is too hard to change basic game play rules and >>> they should be in a collective header file. What I propose is both >>> employees of valve and the coumumatiy surrounding them do this as to >>> continue communality support for years to come. Though these >>> improvements would require a lot of development, I think that they would >>> appeal to the entire communality. >>> >>> Thanks, >>> >>> Vbitz >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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