Meh, I like it the way it is actually. I got into modding using the same 
methods that are there right now, and it just works. Unlike some other 
engines.
> You also have to take into account VALVe's priorities are:
>
>    1. VALVe
>    2. Everyone else
>
> The Source SDK is basically just ripped from their *src/* folder which
> contains the engine, VPhysics, Havok, etc. They aren't going to re-organise
> the entire code base just to suit 20 people who want to save 1 hour per week
> with the improvement it results in.
> Thanks,
> - Saul.
>
>
> 2009/8/29 Paul Peloski <paulpelo...@gmail.com>
>
>   
>> The SDK is improving all the time, but only to the extent necessary for
>> Valve to make awesome games. While an XML-based weapon system might be what
>> *you* need, or maybe what *you think the community needs*, it's not what
>> Valve needed. I suggest if that if you have list of massive improvements
>> that *you get to work on them*, or pick an engine that already has the
>> features and tools you need.
>>
>> Paul
>>
>> On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <jscarsbr...@gmail.com
>>     
>>> wrote:
>>>       
>>> Hi Tony
>>>
>>> I think that the source sdk is a bit out dated; I think that with the
>>> realece of hl2ep3 or just after it, there needs to be a massive
>>> improvement in the source software development kit. For one there needs
>>> to be a weapon generator that uses tags and xml to define a weapon a
>>> basic weapon to speed up development of new weapons.  For two there
>>> needs to be a technical improvement to hammer. Hammer as said by many
>>> members of the community is out dated and needs to be improved; a simple
>>> improvement would be to add a progress bar to the run map window, also
>>> there needs to be a lighting render button to give a preview of the dev.
>>> In addition, there needs to be profiles added to the engine, say like a
>>> dev mode, which does not load custom content. Another thing would be to
>>> add crash tracking in the engine, the report bug system is not
>>> implicated enough and most map devs will understand technical details. A
>>> micro-engine in hammer to test whether a player can fit under a league
>>> is also a importing thing. A defeat visleef system would be a very
>>> powerful improvement to show things the player would be seeing and only
>>> that. The hammer editor is treated very much like a cad program and
>>> should be made easier to understand and with inbuilt documentation to
>>> help newcomers to mapping, the doc would be placed as tooltips and info
>>> in the entries window. In addition, it would be important make the
>>> skeathup plug-in more available though it is hidden in the source sdk
>>> gcf. In addition, improvements need to be made to the documentation of
>>> the source sdk, such as a separate wiki that contains a detailed
>>> expiation of what each coding file does. With all of this said I think
>>> that the source sdk and Valve Developers Wiki is out of date and both
>>> need an improvemt considering the amount of people that use them. Also
>>> worth noting, that it is too hard to change basic game play rules and
>>> they should be in a collective header file. What I propose is both
>>> employees of valve and the coumumatiy surrounding them do this as to
>>> continue communality support for years to come. Though these
>>> improvements would require a lot of development, I think that they would
>>> appeal to the entire communality.
>>>
>>> Thanks,
>>>
>>> Vbitz
>>>
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>>>
>>>
>>>       
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