@Your last question: No because they are most likely already compiled  
into the engine binaries.

Thanks,
- Saul.

On 20 Sep 2009, at 23:18, Joshua Scarsbrook <jscarsbr...@gmail.com>  
wrote:

> Thanks for the help
>
> So what you are saying is in mutliplayer games atempt to travel into  
> the
> void will resalt in well hitting a invisable wall. anyway i can happly
> get ents to travel down there with no ill effects, i went down to
> -1000000 with no effects. so the void is fun to explore but there are
> still boundrys i will hit, such as objects not being rendered and
> lighting being messed up. from what you are saying with the code  
> example
> by changing the floot i can remove void boundrys
>
> Justin Krenz wrote:
>> #define MAX_COORD_FLOAT                (16384.0f)
>>
>> Anything outside of the coordinates 16384 to -16384 is not going to
>> function properly, and anything outside of this range is going to be
>> clamped to the proper range when networked.  Go ahead and play in the
>> void all you want like it's some magical world, but remember that in
>> the end, it's still restricted to the underlying programming.
>>
>> On Sun, Sep 20, 2009 at 2:50 PM, Joshua Scarsbrook
>> <jscarsbr...@gmail.com> wrote:
>>
>>> well thanks for the help but i have been into the void with no ill
>>> effects once i was done i exited normaly, using garrysmod and entiry
>>> debugging, and a overly complex watching station, i was able to  
>>> get a
>>> prop and a entiry to travel down to over -1000000 z units.
>>>
>>> Damian Pursey wrote:
>>>
>>>> ^Wow, I just tried that, that's something. Either way, as much as  
>>>> I know
>>>> about the void, I know it's smart to avoid it. In one map I made,  
>>>> I used a
>>>> big giant room with black texture on the inside, and invisible on  
>>>> the
>>>> outside (I don't know if that was necessary or not), then I made  
>>>> another
>>>> room about 1 unit away from that with a sky texture. Then I used a
>>>> light_environment and lit the map as if it had a black skybox.  
>>>> I'm not sure
>>>> what you're trying to accomplish, but it might help.
>>>>
>>>> On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen 
>>>> <hlcod...@maxsi.dk
>>>>
>>>>
>>>>> wrote:
>>>>>
>>>>>
>>>>
>>>>> In portal, I once made a portal into the void using Hammer. That  
>>>>> was
>>>>> interesting.
>>>>>
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>>>>>
>>>>>
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>>>>
>>>>
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>>>
>>
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>
>
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