Oooh, fancy. If possible could you implement a option dialog like in the
base SDK Multiplayer setup (options to choose if you want postprocessing
effects, etc )?

On Sun, Oct 25, 2009 at 9:50 AM, Tom Edwards <[email protected]>wrote:

> Thanks. I did all the fixes required to get 2008 compiles working,
> including changing the excluded libraries (libcmtd and all that), which
> could upset something.
>
> Jonas 'Sortie' Termansen wrote:
> > Nice! I used notepad to change a few settings in the .sln and .vcproj
> > files and make -2005 versions that can be opened with VS2005. I didn't
> > test if they compile correctly - but unless Tom did any nasty setting
> > fixes in his -2008 versions, it should work fine. My version contains
> > both the 2005 and 2008 solution files.
> >
> > http://www.maxsi.dk/upload/data/sortie/sdk_skeleton_b1_2005.zip
> >
> > Tom Edwards wrote:
> >
> >> I've made a minimum implementation of the SDK. Its purpose is to split
> what's required to compile and run away from the non-essential code that
> Valve has added to even the scratch SDK. It's a great place to start if
> you're working on a TC.
> >>
> >> http://steamreview.org/external/vdc/sdk_skeleton_b1.zip
> >>
> >> This is a test release that I'd be grateful for your feedback on. I'm
> particularly interested to hear from anyone using VS2008, since I only have
> VCE. If anyone would be kind enough to backport the projects to VS2005 I
> would be very grateful for that too. :-)
> >>
> >
> >
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