No. Bare minimum only.

Michael Corsaro wrote:
> Oooh, fancy. If possible could you implement a option dialog like in the
> base SDK Multiplayer setup (options to choose if you want postprocessing
> effects, etc )?
>
> On Sun, Oct 25, 2009 at 9:50 AM, Tom Edwards <[email protected]>wrote:
>
>   
>> Thanks. I did all the fixes required to get 2008 compiles working,
>> including changing the excluded libraries (libcmtd and all that), which
>> could upset something.
>>
>> Jonas 'Sortie' Termansen wrote:
>>     
>>> Nice! I used notepad to change a few settings in the .sln and .vcproj
>>> files and make -2005 versions that can be opened with VS2005. I didn't
>>> test if they compile correctly - but unless Tom did any nasty setting
>>> fixes in his -2008 versions, it should work fine. My version contains
>>> both the 2005 and 2008 solution files.
>>>
>>> http://www.maxsi.dk/upload/data/sortie/sdk_skeleton_b1_2005.zip
>>>
>>> Tom Edwards wrote:
>>>
>>>       
>>>> I've made a minimum implementation of the SDK. Its purpose is to split
>>>>         
>> what's required to compile and run away from the non-essential code that
>> Valve has added to even the scratch SDK. It's a great place to start if
>> you're working on a TC.
>>     
>>>> http://steamreview.org/external/vdc/sdk_skeleton_b1.zip
>>>>
>>>> This is a test release that I'd be grateful for your feedback on. I'm
>>>>         
>> particularly interested to hear from anyone using VS2008, since I only have
>> VCE. If anyone would be kind enough to backport the projects to VS2005 I
>> would be very grateful for that too. :-)
>>     
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