Except L4D uses func_precipitation for their ran which is a brush entity
(obviously). That's just slapping down info_particle_systems. ;)

On Sun, Nov 22, 2009 at 11:44 AM, Jorge Rodriguez <bs.v...@gmail.com> wrote:

> L4D2 made all their weather effects with particles. Rain is a pretty easy
> particle to make. Open up the particle editor and give it a shot. Just
> throw
> the particles down with some decent speed and remove them when they hit
> something.
>
> --
> Jorge "Vino" Rodriguez
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