Except L4D uses func_precipitation for their ran which is a brush entity (obviously). That's just slapping down info_particle_systems. ;)
On Sun, Nov 22, 2009 at 11:44 AM, Jorge Rodriguez <bs.v...@gmail.com> wrote: > L4D2 made all their weather effects with particles. Rain is a pretty easy > particle to make. Open up the particle editor and give it a shot. Just > throw > the particles down with some decent speed and remove them when they hit > something. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders