Those are info_particle_system's. On Sun, Nov 22, 2009 at 5:46 PM, Lech <unatten...@gmail.com> wrote:
> I think there's rain/snow on some of the newest TF2 maps, no? > > On Sun, Nov 22, 2009 at 4:40 PM, Michael Corsaro <corsa...@gmail.com> > wrote: > > Also, keep in mind that L4D2 uses a newer version of the particle > systems. > > I'm not sure if Valve even plans on updating the old systems for Tf2 or > for > > the SDK. > > > > On Sun, Nov 22, 2009 at 3:34 PM, Matt Hoffman > > <lord.matt.hoff...@gmail.com>wrote: > > > >> Tom: Wouldn't particle systems overflow the edges of the brush? > >> > >> On Sun, Nov 22, 2009 at 12:04 PM, Jorge Rodriguez <bs.v...@gmail.com> > >> wrote: > >> > >> > I haven't seen how they actually do it but I doubt they would use > >> anything > >> > but particles. Either way it would be very easy for you to do it with > >> > particles. > >> > > >> > -- > >> > Jorge "Vino" Rodriguez > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders