I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability, Inventiveness, How fun it is, etc. (5 or 10 point scale). By making them rate the minimum amount of games out of the total you keep people from just rating their friends/the best one.
On Wed, Dec 2, 2009 at 8:05 PM, Nick <xnicho...@gmail.com> wrote: > After long discussion with well known modders, it seems one of the > biggest flaws with this contest is the judging, or lack of formal > judging. > > I quote http://frettacontest.facepunchstudios.com/: > " > Winners will be decided by the staff of Facepunch Studios (not the forums). > " > > Is there any way to have some sort of open judging? Why not invite > someone from Valve or someone from hlcoders to be a judge? Such an > elaborate contest should have some sort of well known guest judge... > ask Gabe Newell to help judge! Or even John Carmack (he could use the > publicity).. > > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <joelru...@gmail.com> wrote: > > Definately a good place to post this, I would have never have seen it. > > Looks like I may have to win 10 grand. > > > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <unatten...@gmail.com> wrote: > > > >> Whoever remakes Build Bridge/To The Top automatically wins 1st place! > >> > >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman <garrynew...@gmail.com> > >> wrote: > >> > I don't know whether this will be considered spam, but I thought I'd > let > >> the > >> > list know about this contest incase anyone's interested (to my mind > it's > >> > probably the 2nd most logical place to post this) > >> > > >> > The basic facts are this. Coding a gamemode for GMod, using Lua. Best > 5 > >> > gamemodes win a prize. Top prize is $5,000. > >> > > >> > I'm sure a lot of people here know C++, and the Source engine, but > don't > >> > really know Lua.. To be totally honest if you could code a mod you > will > >> find > >> > it insanely easy to code one in Lua. Many of the functions are named > the > >> > same, you don't have to code common things like class or round based > >> systems > >> > because they're already done. > >> > > >> > You can read more about it here: > >> http://frettacontest.facepunchstudios.com/ > >> > > >> > garry > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders