Then it's probably an exploit of the networking code, and you should send
the log to valve. Not a denial of service.

2009/12/16 Harry Jeffery <harry101jeff...@googlemail.com>

> I have an app that can bring down a server on a home connection. I
> logged the packets and all it seems to do is send a few server
> queries. When I replicated the queries it didn't work. No idea how the
> program manages to kill the server with barely 2 queries a second but
> it did.
>
> 2009/12/16 Olly <oli...@gmail.com>:
> > You'd need a better than residential connection to bring down a server.
> > Unless the guy is playing though remote desktop to his server, I don't
> think
> > its gonna work ;o
> >
> > 2009/12/16 bl4nk <bl4n...@gmail.com>
> >
> >> That's why he said he wants to use a database to figure out which
> >> SteamID was being used. If you log connections to your server, you could
> >> easily connect an IP address to a SteamID (unless of course a proxy was
> >> used, which is the case most of the time).
> >>
> >> Harry Jeffery wrote:
> >> > DoS attacks generally use server queries. SteamID's are not sent. Only
> >> > IP's can be detected and they cannot be connected to a specific steam
> >> > account. All you can do is block the IP.
> >> >
> >> > 2009/12/15 Busy orange <busy.ora...@gmail.com>:
> >> >
> >> >> i want write same plugin for me. with one feature check db for match
> (to
> >> >> detect steamid player who attacks server)
> >> >>
> >> >> P.S. i hope D.F can help me :)
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> >> >>
> >> >>
> >> >
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> >> >
> >>
> >>
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