You need to replace <user> to your STEAM username in the Perl compile file.
On Saturday, November 14, 2009, Skillet <skillet5...@gmail.com> wrote: > Sorry if this has been addressed before but I couldn't find any resolution > in the archives. I can't seem to compile .fxc files with the OB SDK. > > Example output: > C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat > Setting environment for using Microsoft Visual Studio 2008 x86 tools. > 09:37 PM > > 09:37 PM > Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b... > Publishing shader inc files to target... > Generating action list... > Running distributed shader compilation... > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe > " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.dll > " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll " > Compiling 1,348 commands in 388 static combos. > 0 File(s) copied > 09:40 PM > > > No errors are given besides those "can't find..." warnings. All the .inc > files are generated normally and I can build the shader DLL with no > problems. The shaders written in assembly all compile fine as well, but > neither my fxc's nor the ones in the SDK generate any output at all, despite > the compiler apparently working on them for a few minutes. Turning on > verbose mode doesn't give any additional output between "Compiling" and "0 > File(s) copied" so I'm stumped. Anyone else had trouble? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders