You need to replace <user> to your STEAM username in the Perl compile file.

On Saturday, November 14, 2009, Skillet <skillet5...@gmail.com> wrote:
> Sorry if this has been addressed before but I couldn't find any resolution
> in the archives.  I can't seem to compile .fxc files with the OB SDK.
>
> Example output:
> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat
> Setting environment for using Microsoft Visual Studio 2008 x86 tools.
> 09:37 PM
>
> 09:37 PM
> Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b...
> Publishing shader inc files to target...
> Generating action list...
> Running distributed shader compilation...
> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe
> "
> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.dll
> "
> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll "
> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll "
> Compiling 1,348 commands in 388 static combos.
> 0 File(s) copied
> 09:40 PM
>
>
> No errors are given besides those "can't find..." warnings.  All the .inc
> files are generated normally and I can build the shader DLL with no
> problems.  The shaders written in assembly all compile fine as well, but
> neither my fxc's nor the ones in the SDK generate any output at all, despite
> the compiler apparently working on them for a few minutes.  Turning on
> verbose mode doesn't give any additional output between "Compiling" and "0
> File(s) copied" so I'm stumped.  Anyone else had trouble?
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>

-- 

Thanks,
 - Saul.

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